obs-studio/libobs/obs-video-gpu-encode.c
tt2468 751dbdad10 libobs: Update video encoder group struct member names
Updates the struct member names of the video encoder group to be more
like what is commonly seen in OBS elsewhere.
2024-06-17 08:20:01 -07:00

303 lines
8.2 KiB
C

/******************************************************************************
Copyright (C) 2023 by Lain Bailey <lain@obsproject.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs-internal.h"
#define NBSP "\xC2\xA0"
static const char *gpu_encode_frame_name = "gpu_encode_frame";
static void *gpu_encode_thread(void *data)
{
struct obs_core_video_mix *video = data;
uint64_t interval = video_output_get_frame_time(video->video);
DARRAY(obs_encoder_t *) encoders;
int wait_frames = NUM_ENCODE_TEXTURE_FRAMES_TO_WAIT;
da_init(encoders);
os_set_thread_name("obs gpu encode thread");
const char *gpu_encode_thread_name = profile_store_name(
obs_get_profiler_name_store(),
"obs_gpu_encode_thread(%g" NBSP "ms)", interval / 1000000.);
profile_register_root(gpu_encode_thread_name, interval);
while (os_sem_wait(video->gpu_encode_semaphore) == 0) {
struct obs_tex_frame tf;
uint64_t timestamp;
uint64_t lock_key;
uint64_t next_key;
size_t lock_count = 0;
if (os_atomic_load_bool(&video->gpu_encode_stop))
break;
if (wait_frames) {
wait_frames--;
continue;
}
profile_start(gpu_encode_thread_name);
os_event_reset(video->gpu_encode_inactive);
/* -------------- */
pthread_mutex_lock(&video->gpu_encoder_mutex);
deque_pop_front(&video->gpu_encoder_queue, &tf, sizeof(tf));
timestamp = tf.timestamp;
lock_key = tf.lock_key;
next_key = tf.lock_key;
video_output_inc_texture_frames(video->video);
for (size_t i = 0; i < video->gpu_encoders.num; i++) {
obs_encoder_t *encoder = obs_encoder_get_ref(
video->gpu_encoders.array[i]);
if (encoder)
da_push_back(encoders, &encoder);
}
pthread_mutex_unlock(&video->gpu_encoder_mutex);
/* -------------- */
for (size_t i = 0; i < encoders.num; i++) {
struct encoder_packet pkt = {0};
bool received = false;
bool success = false;
uint32_t skip = 0;
obs_encoder_t *encoder = encoders.array[i];
struct obs_encoder **paired =
encoder->paired_encoders.array;
size_t num_paired = encoder->paired_encoders.num;
pkt.timebase_num = encoder->timebase_num *
encoder->frame_rate_divisor;
pkt.timebase_den = encoder->timebase_den;
pkt.encoder = encoder;
if (encoder->encoder_group && !encoder->start_ts) {
struct obs_encoder_group *group =
encoder->encoder_group;
bool ready = false;
pthread_mutex_lock(&group->mutex);
ready = group->start_timestamp == timestamp;
pthread_mutex_unlock(&group->mutex);
if (!ready)
continue;
}
if (!encoder->first_received && num_paired) {
bool wait_for_audio = false;
for (size_t idx = 0; idx < num_paired; idx++) {
if (!paired[idx]->first_received ||
paired[idx]->first_raw_ts >
timestamp) {
wait_for_audio = true;
break;
}
}
if (wait_for_audio)
continue;
}
if (video_pause_check(&encoder->pause, timestamp))
continue;
if (encoder->reconfigure_requested) {
encoder->reconfigure_requested = false;
encoder->info.update(encoder->context.data,
encoder->context.settings);
}
// an explicit counter is used instead of remainder calculation
// to allow multiple encoders started at the same time to start on
// the same frame
skip = encoder->frame_rate_divisor_counter++;
if (encoder->frame_rate_divisor_counter ==
encoder->frame_rate_divisor)
encoder->frame_rate_divisor_counter = 0;
if (skip)
continue;
if (!encoder->start_ts)
encoder->start_ts = timestamp;
if (++lock_count == encoders.num)
next_key = 0;
else
next_key++;
profile_start(gpu_encode_frame_name);
if (encoder->info.encode_texture2) {
struct encoder_texture tex = {0};
tex.handle = tf.handle;
tex.tex[0] = tf.tex;
tex.tex[1] = tf.tex_uv;
tex.tex[2] = NULL;
success = encoder->info.encode_texture2(
encoder->context.data, &tex,
encoder->cur_pts, lock_key, &next_key,
&pkt, &received);
} else {
success = encoder->info.encode_texture(
encoder->context.data, tf.handle,
encoder->cur_pts, lock_key, &next_key,
&pkt, &received);
}
profile_end(gpu_encode_frame_name);
send_off_encoder_packet(encoder, success, received,
&pkt);
lock_key = next_key;
encoder->cur_pts += encoder->timebase_num *
encoder->frame_rate_divisor;
}
/* -------------- */
pthread_mutex_lock(&video->gpu_encoder_mutex);
tf.lock_key = next_key;
if (--tf.count) {
tf.timestamp += interval;
deque_push_front(&video->gpu_encoder_queue, &tf,
sizeof(tf));
video_output_inc_texture_skipped_frames(video->video);
} else {
deque_push_back(&video->gpu_encoder_avail_queue, &tf,
sizeof(tf));
}
pthread_mutex_unlock(&video->gpu_encoder_mutex);
/* -------------- */
os_event_signal(video->gpu_encode_inactive);
for (size_t i = 0; i < encoders.num; i++)
obs_encoder_release(encoders.array[i]);
da_resize(encoders, 0);
profile_end(gpu_encode_thread_name);
profile_reenable_thread();
}
da_free(encoders);
return NULL;
}
bool init_gpu_encoding(struct obs_core_video_mix *video)
{
const struct video_output_info *info =
video_output_get_info(video->video);
video->gpu_encode_stop = false;
deque_reserve(&video->gpu_encoder_avail_queue, NUM_ENCODE_TEXTURES);
for (size_t i = 0; i < NUM_ENCODE_TEXTURES; i++) {
gs_texture_t *tex;
gs_texture_t *tex_uv;
if (info->format == VIDEO_FORMAT_P010) {
gs_texture_create_p010(
&tex, &tex_uv, info->width, info->height,
GS_RENDER_TARGET | GS_SHARED_KM_TEX);
} else {
gs_texture_create_nv12(
&tex, &tex_uv, info->width, info->height,
GS_RENDER_TARGET | GS_SHARED_KM_TEX);
}
if (!tex) {
return false;
}
#ifdef _WIN32
uint32_t handle = gs_texture_get_shared_handle(tex);
#else
uint32_t handle = (uint32_t)-1;
#endif
struct obs_tex_frame frame = {.tex = tex,
.tex_uv = tex_uv,
.handle = handle};
deque_push_back(&video->gpu_encoder_avail_queue, &frame,
sizeof(frame));
}
if (os_sem_init(&video->gpu_encode_semaphore, 0) != 0)
return false;
if (os_event_init(&video->gpu_encode_inactive, OS_EVENT_TYPE_MANUAL) !=
0)
return false;
if (pthread_create(&video->gpu_encode_thread, NULL, gpu_encode_thread,
video) != 0)
return false;
os_event_signal(video->gpu_encode_inactive);
video->gpu_encode_thread_initialized = true;
return true;
}
void stop_gpu_encoding_thread(struct obs_core_video_mix *video)
{
if (video->gpu_encode_thread_initialized) {
os_atomic_set_bool(&video->gpu_encode_stop, true);
os_sem_post(video->gpu_encode_semaphore);
pthread_join(video->gpu_encode_thread, NULL);
video->gpu_encode_thread_initialized = false;
}
}
void free_gpu_encoding(struct obs_core_video_mix *video)
{
if (video->gpu_encode_semaphore) {
os_sem_destroy(video->gpu_encode_semaphore);
video->gpu_encode_semaphore = NULL;
}
if (video->gpu_encode_inactive) {
os_event_destroy(video->gpu_encode_inactive);
video->gpu_encode_inactive = NULL;
}
#define free_deque(x) \
do { \
while (x.size) { \
struct obs_tex_frame frame; \
deque_pop_front(&x, &frame, sizeof(frame)); \
gs_texture_destroy(frame.tex); \
gs_texture_destroy(frame.tex_uv); \
} \
deque_free(&x); \
} while (false)
free_deque(video->gpu_encoder_queue);
free_deque(video->gpu_encoder_avail_queue);
#undef free_deque
}