obs-studio/plugins/obs-transitions/transition-fade-to-color.c
jpark37 433eef5910 obs-transitions: Smooth source transition fades
Add logic to avoid unexpected deviation.
2022-04-07 01:49:57 -07:00

225 lines
5.9 KiB
C

#include <obs-module.h>
#define S_COLOR "color"
#define S_SWITCH_POINT "switch_point"
#define S_COLOR_TEXT obs_module_text("Color")
#define S_SWITCH_POINT_TEXT obs_module_text("SwitchPoint")
struct fade_to_color_info {
obs_source_t *source;
gs_effect_t *effect;
gs_eparam_t *ep_tex;
gs_eparam_t *ep_swp;
gs_eparam_t *ep_color;
struct vec4 color;
struct vec4 color_srgb;
float switch_point;
};
static inline float lerp(float a, float b, float x)
{
return (1.0f - x) * a + x * b;
}
static inline float clamp(float x, float min, float max)
{
if (x < min)
return min;
else if (x > max)
return max;
return x;
}
static inline float smoothstep(float min, float max, float x)
{
x = clamp((x - min) / (max - min), 0.0f, 1.0f);
return x * x * (3 - 2 * x);
}
static const char *fade_to_color_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
return obs_module_text("FadeToColorTransition");
}
static void fade_to_color_update(void *data, obs_data_t *settings)
{
struct fade_to_color_info *fade_to_color = data;
uint32_t color = (uint32_t)obs_data_get_int(settings, S_COLOR);
uint32_t swp = (uint32_t)obs_data_get_int(settings, S_SWITCH_POINT);
color |= 0xFF000000;
vec4_from_rgba(&fade_to_color->color, color);
vec4_from_rgba_srgb(&fade_to_color->color_srgb, color);
fade_to_color->switch_point = (float)swp / 100.0f;
}
static void *fade_to_color_create(obs_data_t *settings, obs_source_t *source)
{
struct fade_to_color_info *fade_to_color;
char *file = obs_module_file("fade_to_color_transition.effect");
gs_effect_t *effect;
obs_enter_graphics();
effect = gs_effect_create_from_file(file, NULL);
obs_leave_graphics();
bfree(file);
if (!effect) {
blog(LOG_ERROR,
"Could not find fade_to_color_transition.effect");
return NULL;
}
fade_to_color = bzalloc(sizeof(struct fade_to_color_info));
fade_to_color->source = source;
fade_to_color->effect = effect;
fade_to_color->ep_tex = gs_effect_get_param_by_name(effect, "tex");
fade_to_color->ep_swp = gs_effect_get_param_by_name(effect, "swp");
fade_to_color->ep_color = gs_effect_get_param_by_name(effect, "color");
obs_source_update(source, settings);
return fade_to_color;
}
static void fade_to_color_destroy(void *data)
{
struct fade_to_color_info *fade_to_color = data;
bfree(fade_to_color);
}
static void fade_to_color_callback(void *data, gs_texture_t *a, gs_texture_t *b,
float t, uint32_t cx, uint32_t cy)
{
struct fade_to_color_info *fade_to_color = data;
float sa = smoothstep(0.0f, fade_to_color->switch_point, t);
float sb = smoothstep(fade_to_color->switch_point, 1.0f, t);
float swp = t < fade_to_color->switch_point ? sa : 1.0f - sb;
gs_texture_t *const tex = (t < fade_to_color->switch_point) ? a : b;
const bool nonlinear_fade = gs_get_color_space() == GS_CS_SRGB;
const bool previous = gs_framebuffer_srgb_enabled();
gs_enable_framebuffer_srgb(!nonlinear_fade);
if (nonlinear_fade) {
gs_effect_set_texture(fade_to_color->ep_tex, tex);
gs_effect_set_vec4(fade_to_color->ep_color,
&fade_to_color->color);
} else {
gs_effect_set_texture_srgb(fade_to_color->ep_tex, tex);
gs_effect_set_vec4(fade_to_color->ep_color,
&fade_to_color->color_srgb);
}
gs_effect_set_float(fade_to_color->ep_swp, swp);
while (gs_effect_loop(fade_to_color->effect, "FadeToColor"))
gs_draw_sprite(NULL, 0, cx, cy);
gs_enable_framebuffer_srgb(previous);
}
static void fade_to_color_video_render(void *data, gs_effect_t *effect)
{
UNUSED_PARAMETER(effect);
const bool previous = gs_set_linear_srgb(true);
struct fade_to_color_info *fade_to_color = data;
obs_transition_video_render(fade_to_color->source,
fade_to_color_callback);
gs_set_linear_srgb(previous);
}
static float mix_a(void *data, float t)
{
struct fade_to_color_info *fade_to_color = data;
float sp = fade_to_color->switch_point;
return lerp(1.0f - t, 0.0f, smoothstep(0.0f, sp, t));
}
static float mix_b(void *data, float t)
{
struct fade_to_color_info *fade_to_color = data;
float sp = fade_to_color->switch_point;
return lerp(0.0f, t, smoothstep(sp, 1.0f, t));
}
static bool fade_to_color_audio_render(void *data, uint64_t *ts_out,
struct obs_source_audio_mix *audio,
uint32_t mixers, size_t channels,
size_t sample_rate)
{
struct fade_to_color_info *fade_to_color = data;
return obs_transition_audio_render(fade_to_color->source, ts_out, audio,
mixers, channels, sample_rate, mix_a,
mix_b);
}
static obs_properties_t *fade_to_color_properties(void *data)
{
obs_properties_t *props = obs_properties_create();
obs_properties_add_color(props, S_COLOR, S_COLOR_TEXT);
obs_property_t *p = obs_properties_add_int_slider(
props, S_SWITCH_POINT, S_SWITCH_POINT_TEXT, 0, 100, 1);
obs_property_int_set_suffix(p, "%");
UNUSED_PARAMETER(data);
return props;
}
static void fade_to_color_defaults(obs_data_t *settings)
{
obs_data_set_default_int(settings, S_COLOR, 0xFF000000);
obs_data_set_default_int(settings, S_SWITCH_POINT, 50);
}
static enum gs_color_space
fade_to_color_video_get_color_space(void *data, size_t count,
const enum gs_color_space *preferred_spaces)
{
struct fade_to_color_info *fade_to_color = data;
const enum gs_color_space transition_space =
obs_transition_video_get_color_space(fade_to_color->source);
enum gs_color_space space = transition_space;
for (size_t i = 0; i < count; ++i) {
space = preferred_spaces[i];
if (space == transition_space)
break;
}
return space;
}
struct obs_source_info fade_to_color_transition = {
.id = "fade_to_color_transition",
.type = OBS_SOURCE_TYPE_TRANSITION,
.get_name = fade_to_color_get_name,
.create = fade_to_color_create,
.destroy = fade_to_color_destroy,
.update = fade_to_color_update,
.video_render = fade_to_color_video_render,
.audio_render = fade_to_color_audio_render,
.get_properties = fade_to_color_properties,
.get_defaults = fade_to_color_defaults,
.video_get_color_space = fade_to_color_video_get_color_space,
};