obs-studio/libobs-opengl/gl-x11-egl.c
Kurt Kartaltepe 674bd3f821 libobs-opengl: Use a simple 24bit framebuffer
When using EGL the mesa+nvidia stack are unable to offload 32bit
framebuffers despite having this capability on GLX. In practice the X11
server does not support alpha windows so we dont need the alpha
component in our framebuffer. We previously had alpha specified in our
framebuffer since we do alpha texturing but testing shows this isnt
required for mesa/intel or nvidia drivers and we must pick a 24bit
config for users to enable render offloading for mixed gpu systems.

fixes #6984
2022-08-30 15:28:45 -03:00

636 lines
17 KiB
C

/******************************************************************************
Copyright (C) 2019 by Ivan Avdeev <me@w23.ru>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
/* GL context initialization using EGL instead of GLX
* Which is essential for improved and more performant screen grabbing and
* VA-API feeding techniques.
*
* Note: most of x11-related functionality was taken from gl-x11.c
*/
#include <X11/Xlib.h>
#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
#include <stdio.h>
#include "gl-egl-common.h"
#include "gl-x11-egl.h"
#include <glad/glad_egl.h>
typedef EGLDisplay(EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC)(
EGLenum platform, void *native_display, const EGLint *attrib_list);
static const int ctx_attribs[] = {
#ifdef _DEBUG
EGL_CONTEXT_OPENGL_DEBUG,
EGL_TRUE,
#endif
EGL_CONTEXT_OPENGL_PROFILE_MASK,
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_CONTEXT_MAJOR_VERSION,
3,
EGL_CONTEXT_MINOR_VERSION,
3,
EGL_NONE,
};
static int ctx_pbuffer_attribs[] = {EGL_WIDTH, 2, EGL_HEIGHT, 2, EGL_NONE};
static const EGLint ctx_config_attribs[] = {EGL_STENCIL_SIZE,
0,
EGL_DEPTH_SIZE,
0,
EGL_BUFFER_SIZE,
24,
EGL_ALPHA_SIZE,
0,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT,
EGL_SURFACE_TYPE,
EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_NONE};
struct gl_windowinfo {
/* Windows in X11 are defined with integers (XID).
* xcb_window_t is a define for this... they are
* compatible with Xlib as well.
*/
xcb_window_t window;
EGLSurface surface;
};
struct gl_platform {
Display *xdisplay;
EGLDisplay edisplay;
EGLConfig config;
EGLContext context;
EGLSurface pbuffer;
};
/* The following utility function is copied verbatim from GLX code. */
static xcb_get_geometry_reply_t *get_window_geometry(xcb_connection_t *xcb_conn,
xcb_drawable_t drawable)
{
xcb_get_geometry_cookie_t cookie;
xcb_generic_error_t *error;
xcb_get_geometry_reply_t *reply;
cookie = xcb_get_geometry(xcb_conn, drawable);
reply = xcb_get_geometry_reply(xcb_conn, cookie, &error);
if (error) {
blog(LOG_ERROR, "Failed to fetch parent window geometry!");
free(error);
free(reply);
return 0;
}
return reply;
}
static const char *get_egl_error_string2(const EGLint error)
{
switch (error) {
#define OBS_EGL_CASE_ERROR(e) \
case e: \
return #e;
OBS_EGL_CASE_ERROR(EGL_SUCCESS)
OBS_EGL_CASE_ERROR(EGL_NOT_INITIALIZED)
OBS_EGL_CASE_ERROR(EGL_BAD_ACCESS)
OBS_EGL_CASE_ERROR(EGL_BAD_ALLOC)
OBS_EGL_CASE_ERROR(EGL_BAD_ATTRIBUTE)
OBS_EGL_CASE_ERROR(EGL_BAD_CONTEXT)
OBS_EGL_CASE_ERROR(EGL_BAD_CONFIG)
OBS_EGL_CASE_ERROR(EGL_BAD_CURRENT_SURFACE)
OBS_EGL_CASE_ERROR(EGL_BAD_DISPLAY)
OBS_EGL_CASE_ERROR(EGL_BAD_SURFACE)
OBS_EGL_CASE_ERROR(EGL_BAD_MATCH)
OBS_EGL_CASE_ERROR(EGL_BAD_PARAMETER)
OBS_EGL_CASE_ERROR(EGL_BAD_NATIVE_PIXMAP)
OBS_EGL_CASE_ERROR(EGL_BAD_NATIVE_WINDOW)
OBS_EGL_CASE_ERROR(EGL_CONTEXT_LOST)
#undef OBS_EGL_CASE_ERROR
default:
return "Unknown";
}
}
static const char *get_egl_error_string()
{
return get_egl_error_string2(eglGetError());
}
static EGLDisplay get_egl_display(struct gl_platform *plat)
{
Display *display = plat->xdisplay;
EGLDisplay edisplay = EGL_NO_DISPLAY;
const char *egl_client_extensions = NULL;
egl_client_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)(strstr(egl_client_extensions,
"EGL_EXT_platform_base")
? eglGetProcAddress(
"eglGetPlatformDisplayEXT")
: NULL);
if (eglGetPlatformDisplayEXT) {
edisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_X11_EXT,
display, NULL);
if (EGL_NO_DISPLAY == edisplay)
blog(LOG_ERROR, "Failed to get EGL/X11 display");
}
if (EGL_NO_DISPLAY == edisplay)
edisplay = eglGetDisplay(display);
return edisplay;
}
static bool gl_context_create(struct gl_platform *plat)
{
Display *display = plat->xdisplay;
int frame_buf_config_count = 0;
EGLDisplay edisplay = EGL_NO_DISPLAY;
EGLConfig config = NULL;
EGLContext context = EGL_NO_CONTEXT;
int egl_min = 0, egl_maj = 0;
bool success = false;
eglBindAPI(EGL_OPENGL_API);
edisplay = get_egl_display(plat);
if (EGL_NO_DISPLAY == edisplay) {
blog(LOG_ERROR,
"Failed to get EGL display using eglGetDisplay");
return false;
}
if (!eglInitialize(edisplay, &egl_maj, &egl_min)) {
blog(LOG_ERROR, "Failed to initialize EGL: %s",
get_egl_error_string());
return false;
}
if (!eglChooseConfig(edisplay, ctx_config_attribs, &config, 1,
&frame_buf_config_count)) {
blog(LOG_ERROR, "Unable to find suitable EGL config: %s",
get_egl_error_string());
goto error;
}
context =
eglCreateContext(edisplay, config, EGL_NO_CONTEXT, ctx_attribs);
#ifdef _DEBUG
if (EGL_NO_CONTEXT == context) {
const EGLint error = eglGetError();
if (error == EGL_BAD_ATTRIBUTE) {
/* Sometimes creation fails because debug gl is not supported */
blog(LOG_ERROR,
"Unable to create EGL context with DEBUG attrib, trying without");
context = eglCreateContext(edisplay, config,
EGL_NO_CONTEXT,
ctx_attribs + 2);
} else {
blog(LOG_ERROR, "Unable to create EGL context: %s",
get_egl_error_string2(error));
goto error;
}
}
#endif
if (EGL_NO_CONTEXT == context) {
blog(LOG_ERROR, "Unable to create EGL context: %s",
get_egl_error_string());
goto error;
}
plat->pbuffer =
eglCreatePbufferSurface(edisplay, config, ctx_pbuffer_attribs);
if (EGL_NO_SURFACE == plat->pbuffer) {
blog(LOG_ERROR, "Failed to create OpenGL pbuffer: %s",
get_egl_error_string());
goto error;
}
plat->edisplay = edisplay;
plat->config = config;
plat->context = context;
success = true;
blog(LOG_DEBUG, "Created EGLDisplay %p", plat->edisplay);
error:
if (!success) {
if (EGL_NO_CONTEXT != context)
eglDestroyContext(edisplay, context);
eglTerminate(edisplay);
}
XSync(display, false);
return success;
}
static void gl_context_destroy(struct gl_platform *plat)
{
eglMakeCurrent(plat->edisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext(plat->edisplay, plat->context);
}
static struct gl_windowinfo *
gl_x11_egl_windowinfo_create(const struct gs_init_data *info)
{
UNUSED_PARAMETER(info);
return bmalloc(sizeof(struct gl_windowinfo));
}
static void gl_x11_egl_windowinfo_destroy(struct gl_windowinfo *info)
{
bfree(info);
}
static Display *open_windowless_display(Display *platform_display)
{
Display *display;
xcb_connection_t *xcb_conn;
if (platform_display)
display = platform_display;
else
display = XOpenDisplay(NULL);
if (!display) {
blog(LOG_ERROR, "Unable to open new X connection!");
return NULL;
}
xcb_conn = XGetXCBConnection(display);
if (!xcb_conn) {
blog(LOG_ERROR, "Unable to get XCB connection to main display");
goto error;
}
if (!gladLoadEGL()) {
blog(LOG_ERROR, "Unable to load EGL entry functions.");
goto error;
}
return display;
error:
XCloseDisplay(display);
return NULL;
}
static int x_error_handler(Display *display, XErrorEvent *error)
{
char str1[512];
char str2[512];
char str3[512];
XGetErrorText(display, error->error_code, str1, sizeof(str1));
XGetErrorText(display, error->request_code, str2, sizeof(str2));
XGetErrorText(display, error->minor_code, str3, sizeof(str3));
blog(LOG_ERROR,
"X Error: %s, Major opcode: %s, "
"Minor opcode: %s, Serial: %lu",
str1, str2, str3, error->serial);
return 0;
}
static struct gl_platform *gl_x11_egl_platform_create(gs_device_t *device,
uint32_t adapter)
{
/* There's some trickery here... we're mixing libX11, xcb, and EGL
For an explanation see here: http://xcb.freedesktop.org/MixingCalls/
Essentially, EGL requires Xlib. Everything else we use xcb. */
struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
Display *platform_display = obs_get_nix_platform_display();
Display *display = open_windowless_display(platform_display);
if (!display) {
goto fail_display_open;
}
XSetEventQueueOwner(display, XCBOwnsEventQueue);
XSetErrorHandler(x_error_handler);
/* We assume later that cur_swap is already set. */
device->plat = plat;
plat->xdisplay = display;
if (!gl_context_create(plat)) {
blog(LOG_ERROR, "Failed to create context!");
goto fail_context_create;
}
if (!eglMakeCurrent(plat->edisplay, plat->pbuffer, plat->pbuffer,
plat->context)) {
blog(LOG_ERROR, "Failed to make context current: %s",
get_egl_error_string());
goto fail_make_current;
}
if (!gladLoadGL()) {
blog(LOG_ERROR, "Failed to load OpenGL entry functions.");
goto fail_load_gl;
}
goto success;
fail_make_current:
gl_context_destroy(plat);
fail_context_create:
fail_load_gl:
XCloseDisplay(display);
fail_display_open:
bfree(plat);
plat = NULL;
success:
UNUSED_PARAMETER(adapter);
return plat;
}
static void gl_x11_egl_platform_destroy(struct gl_platform *plat)
{
if (!plat)
return;
gl_context_destroy(plat);
eglTerminate(plat->edisplay);
bfree(plat);
}
static bool gl_x11_egl_platform_init_swapchain(struct gs_swap_chain *swap)
{
const struct gl_platform *plat = swap->device->plat;
Display *display = plat->xdisplay;
xcb_connection_t *xcb_conn = XGetXCBConnection(display);
xcb_window_t wid = xcb_generate_id(xcb_conn);
xcb_window_t parent = swap->info.window.id;
xcb_get_geometry_reply_t *geometry =
get_window_geometry(xcb_conn, parent);
bool status = false;
int visual;
if (!geometry)
goto fail_geometry_request;
{
if (!eglGetConfigAttrib(plat->edisplay, plat->config,
EGL_NATIVE_VISUAL_ID,
(EGLint *)&visual)) {
blog(LOG_ERROR,
"Cannot get visual id for EGL context: %s",
get_egl_error_string());
goto fail_visual_id;
}
}
xcb_colormap_t colormap = xcb_generate_id(xcb_conn);
uint32_t mask = XCB_CW_BORDER_PIXEL | XCB_CW_COLORMAP;
uint32_t mask_values[] = {0, colormap, 0};
xcb_create_colormap(xcb_conn, XCB_COLORMAP_ALLOC_NONE, colormap, parent,
visual);
xcb_void_cookie_t window_cookie = xcb_create_window_checked(
xcb_conn, 24 /* Hardcoded? */, wid, parent, 0, 0,
geometry->width, geometry->height, 0, 0, visual, mask,
mask_values);
xcb_generic_error_t *err = xcb_request_check(xcb_conn, window_cookie);
if (err != NULL) {
char text[512];
XGetErrorText(display, err->error_code, text, sizeof(text));
blog(LOG_ERROR,
"Swapchain window creation failed: %s"
", Major opcode: %d, Minor opcode: %d",
text, err->major_code, err->minor_code);
goto fail_window_surface;
}
const EGLSurface surface =
eglCreateWindowSurface(plat->edisplay, plat->config, wid, 0);
if (EGL_NO_SURFACE == surface) {
blog(LOG_ERROR, "Cannot get window EGL surface: %s",
get_egl_error_string());
goto fail_window_surface;
}
swap->wi->window = wid;
swap->wi->surface = surface;
xcb_map_window(xcb_conn, wid);
status = true;
goto success;
fail_window_surface:
fail_visual_id:
fail_geometry_request:
success:
free(geometry);
return status;
}
static void gl_x11_egl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
/* Really nothing to clean up? */
}
static void gl_x11_egl_device_enter_context(gs_device_t *device)
{
const EGLContext context = device->plat->context;
const EGLDisplay display = device->plat->edisplay;
const EGLSurface surface = (device->cur_swap)
? device->cur_swap->wi->surface
: device->plat->pbuffer;
if (!eglMakeCurrent(display, surface, surface, context))
blog(LOG_ERROR, "Failed to make context current: %s",
get_egl_error_string());
}
static void gl_x11_egl_device_leave_context(gs_device_t *device)
{
const EGLDisplay display = device->plat->edisplay;
if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT)) {
blog(LOG_ERROR, "Failed to reset current context: %s",
get_egl_error_string());
}
}
static void *gl_x11_egl_device_get_device_obj(gs_device_t *device)
{
return device->plat->context;
}
static void gl_x11_egl_getclientsize(const struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
{
xcb_connection_t *xcb_conn =
XGetXCBConnection(swap->device->plat->xdisplay);
xcb_window_t window = swap->wi->window;
xcb_get_geometry_reply_t *geometry =
get_window_geometry(xcb_conn, window);
if (geometry) {
*width = geometry->width;
*height = geometry->height;
}
free(geometry);
}
static void gl_x11_egl_update(gs_device_t *device)
{
Display *display = device->plat->xdisplay;
xcb_window_t window = device->cur_swap->wi->window;
uint32_t values[] = {device->cur_swap->info.cx,
device->cur_swap->info.cy};
xcb_configure_window(XGetXCBConnection(display), window,
XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT,
values);
}
static void gl_x11_egl_clear_context(gs_device_t *device)
{
Display *display = device->plat->edisplay;
if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT)) {
blog(LOG_ERROR, "Failed to reset current context.");
}
}
static void gl_x11_egl_device_load_swapchain(gs_device_t *device,
gs_swapchain_t *swap)
{
if (device->cur_swap == swap)
return;
device->cur_swap = swap;
device_enter_context(device);
}
static void gl_x11_egl_device_present(gs_device_t *device)
{
Display *display = device->plat->xdisplay;
xcb_connection_t *xcb_conn = XGetXCBConnection(display);
xcb_generic_event_t *xcb_event;
while ((xcb_event = xcb_poll_for_event(xcb_conn))) {
free(xcb_event);
}
if (eglSwapInterval(device->plat->edisplay, 0) == EGL_FALSE) {
blog(LOG_ERROR, "eglSwapInterval failed");
}
if (!eglSwapBuffers(device->plat->edisplay,
device->cur_swap->wi->surface))
blog(LOG_ERROR, "Cannot swap EGL buffers: %s",
get_egl_error_string());
}
static struct gs_texture *gl_x11_egl_device_texture_create_from_dmabuf(
gs_device_t *device, unsigned int width, unsigned int height,
uint32_t drm_format, enum gs_color_format color_format,
uint32_t n_planes, const int *fds, const uint32_t *strides,
const uint32_t *offsets, const uint64_t *modifiers)
{
struct gl_platform *plat = device->plat;
return gl_egl_create_dmabuf_image(plat->edisplay, width, height,
drm_format, color_format, n_planes,
fds, strides, offsets, modifiers);
}
static struct gs_texture *gl_x11_egl_device_texture_create_from_pixmap(
gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t target, void *pixmap)
{
struct gl_platform *plat = device->plat;
return gl_egl_create_texture_from_pixmap(plat->edisplay, width, height,
color_format, target,
(EGLClientBuffer)pixmap);
}
static bool gl_x11_egl_device_query_dmabuf_capabilities(
gs_device_t *device, enum gs_dmabuf_flags *dmabuf_flags,
uint32_t **drm_formats, size_t *n_formats)
{
struct gl_platform *plat = device->plat;
return gl_egl_query_dmabuf_capabilities(plat->xdisplay, dmabuf_flags,
drm_formats, n_formats);
}
static bool gl_x11_egl_device_query_dmabuf_modifiers_for_format(
gs_device_t *device, uint32_t drm_format, uint64_t **modifiers,
size_t *n_modifiers)
{
struct gl_platform *plat = device->plat;
return gl_egl_query_dmabuf_modifiers_for_format(
plat->xdisplay, drm_format, modifiers, n_modifiers);
}
static const struct gl_winsys_vtable egl_x11_winsys_vtable = {
.windowinfo_create = gl_x11_egl_windowinfo_create,
.windowinfo_destroy = gl_x11_egl_windowinfo_destroy,
.platform_create = gl_x11_egl_platform_create,
.platform_destroy = gl_x11_egl_platform_destroy,
.platform_init_swapchain = gl_x11_egl_platform_init_swapchain,
.platform_cleanup_swapchain = gl_x11_egl_platform_cleanup_swapchain,
.device_enter_context = gl_x11_egl_device_enter_context,
.device_leave_context = gl_x11_egl_device_leave_context,
.device_get_device_obj = gl_x11_egl_device_get_device_obj,
.getclientsize = gl_x11_egl_getclientsize,
.clear_context = gl_x11_egl_clear_context,
.update = gl_x11_egl_update,
.device_load_swapchain = gl_x11_egl_device_load_swapchain,
.device_present = gl_x11_egl_device_present,
.device_texture_create_from_dmabuf =
gl_x11_egl_device_texture_create_from_dmabuf,
.device_query_dmabuf_capabilities =
gl_x11_egl_device_query_dmabuf_capabilities,
.device_query_dmabuf_modifiers_for_format =
gl_x11_egl_device_query_dmabuf_modifiers_for_format,
.device_texture_create_from_pixmap =
gl_x11_egl_device_texture_create_from_pixmap,
};
const struct gl_winsys_vtable *gl_x11_egl_get_winsys_vtable(void)
{
return &egl_x11_winsys_vtable;
}