obs-studio/UI/window-remux.hpp
cg2121 e26f07a1c3 UI: Make sure all dialogs have close buttons
This adds close buttons to remux dialog, output timer dialog, and
advanced audio properties dialog.  I also did a small refactor of the
remux dialog so the buttons were consistent with other dialogs.

Closes jp9000/obs-studio#876
2017-04-30 06:38:33 -07:00

87 lines
2 KiB
C++

/******************************************************************************
Copyright (C) 2014 by Ruwen Hahn <palana@stunned.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <QPointer>
#include <QThread>
#include <memory>
#include "ui_OBSRemux.h"
#include <media-io/media-remux.h>
#include <util/threading.h>
class RemuxWorker;
class OBSRemux : public QDialog {
Q_OBJECT
QThread remuxer;
QPointer<RemuxWorker> worker;
std::unique_ptr<Ui::OBSRemux> ui;
const char *recPath;
void BrowseInput();
void BrowseOutput();
bool Stop();
virtual void closeEvent(QCloseEvent *event) override;
virtual void reject() override;
public:
explicit OBSRemux(const char *recPath, QWidget *parent = nullptr);
virtual ~OBSRemux() override;
using job_t = std::shared_ptr<struct media_remux_job>;
private slots:
void inputChanged(const QString &str);
public slots:
void updateProgress(float percent);
void remuxFinished(bool success);
void Remux();
signals:
void remux();
};
class RemuxWorker : public QObject {
Q_OBJECT
OBSRemux::job_t job;
os_event_t *stop;
float lastProgress;
void UpdateProgress(float percent);
explicit RemuxWorker();
virtual ~RemuxWorker();
private slots:
void remux();
signals:
void updateProgress(float percent);
void remuxFinished(bool success);
friend class OBSRemux;
};