obs-studio/libobs-opengl/CMakeLists.txt

85 lines
1.7 KiB
CMake

project(libobs-opengl)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
add_definitions(-DLIBOBS_EXPORTS)
if(WIN32)
set(obs-opengl_PLATFORM_SOURCES
GL/wgl_obs.c)
set(libobs-opengl_PLATFORM_SOURCES
gl-windows.c)
elseif(APPLE)
set(libobs-opengl_PLATFORM_SOURCES
gl-cocoa.m)
set_source_files_properties(${libobs-opengl_PLATFORM_SOURCES}
PROPERTIES
LANGUAGE C)
find_library(COCOA Cocoa)
include_directories(${COCOA})
mark_as_advanced(COCOA)
find_library(IOSURF IOSurface)
include_directories(${IOSURF})
mark_as_advanced(${IOSURF})
set(libobs-opengl_PLATFORM_DEPS
${COCOA}
${IOSURF})
else()
set(libobs-opengl_PLATFORM_SOURCES
gl-x11.c)
set(obs-opengl_PLATFORM_SOURCES
GL/glx_obs.c)
endif()
set(obs-opengl_SOURCES
GL/gl_obs.c)
set(libobs-opengl_SOURCES
${libobs-opengl_PLATFORM_SOURCES}
gl-helpers.c
gl-indexbuffer.c
gl-shader.c
gl-shaderparser.c
gl-stagesurf.c
gl-subsystem.c
gl-texture2d.c
gl-texturecube.c
gl-vertexbuffer.c
gl-zstencil.c)
set(libobs-opengl_HEADERS
gl-helpers.h
gl-shaderparser.h
gl-subsystem.h)
add_library(obs-opengl STATIC
${obs-opengl_SOURCES}
${obs-opengl_PLATFORM_SOURCES})
if(NOT WIN32)
set_property(TARGET obs-opengl APPEND_STRING
PROPERTY COMPILE_FLAGS " -fPIC")
endif()
target_link_libraries(obs-opengl
${OPENGL_gl_LIBRARY})
add_library(libobs-opengl MODULE
${libobs-opengl_SOURCES}
${libobs-opengl_HEADERS})
set_target_properties(libobs-opengl
PROPERTIES
OUTPUT_NAME libobs-opengl
PREFIX "")
target_link_libraries(libobs-opengl
libobs
obs-opengl
${libobs-opengl_PLATFORM_DEPS})
install_obs_core(libobs-opengl)