obs-studio/libobs/graphics/math-extra.h
jp9000 f53df7da64 clang-format: Apply formatting
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2019-06-23 23:49:10 -07:00

64 lines
1.9 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/c99defs.h"
/*
* A few general math functions that I couldn't really decide where to put.
*
* Polar/Cart conversion, torque functions (for smooth movement), percentage,
* random floats.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct vec2;
struct vec3;
EXPORT void polar_to_cart(struct vec3 *dst, const struct vec3 *v);
EXPORT void cart_to_polar(struct vec3 *dst, const struct vec3 *v);
EXPORT void norm_to_polar(struct vec2 *dst, const struct vec3 *norm);
EXPORT void polar_to_norm(struct vec3 *dst, const struct vec2 *polar);
EXPORT float calc_torquef(float val1, float val2, float torque,
float min_adjust, float t);
EXPORT void calc_torque(struct vec3 *dst, const struct vec3 *v1,
const struct vec3 *v2, float torque, float min_adjust,
float t);
static inline float get_percentage(float start, float end, float mid)
{
return (mid - start) / (end - start);
}
static inline float get_percentagei(int start, int end, int mid)
{
return (float)(mid - start) / (float)(end - start);
}
EXPORT float rand_float(int positive_only);
#ifdef __cplusplus
}
#endif