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c111fa68b8
(Note: This commit also modifies libobs-d3d11 and libobs-opengl) Allows the ability to flush data directly without having to use the buffer's internal data. Allows the caller to manage his/her own vertex/index buffer data if desired, working around the design flaw of having to rely on a vertex/index buffer's internal data. |
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.. | ||
CMakeLists.txt | ||
d3d11-duplicator.cpp | ||
d3d11-indexbuffer.cpp | ||
d3d11-rebuild.cpp | ||
d3d11-samplerstate.cpp | ||
d3d11-shader.cpp | ||
d3d11-shaderprocessor.cpp | ||
d3d11-shaderprocessor.hpp | ||
d3d11-stagesurf.cpp | ||
d3d11-subsystem.cpp | ||
d3d11-subsystem.hpp | ||
d3d11-texture2d.cpp | ||
d3d11-vertexbuffer.cpp | ||
d3d11-zstencilbuffer.cpp |