obs-studio/plugins/win-capture/duplicator-monitor-capture.c
Richard Stanway fb6936a934 win-capture: Faster display / window capture updates
When changing the target for display or window capture, force a
refresh of the source by setting the timer to fire immediately. This
removes 1-3 seconds of "lag" before the new display or window is
visible and makes the UI feel more responsive.

Closes https://github.com/obsproject/obs-studio/issues/2322
2020-02-03 23:22:42 +01:00

328 lines
7.9 KiB
C

#include <windows.h>
#include <obs-module.h>
#include <util/dstr.h>
#include "cursor-capture.h"
#define do_log(level, format, ...) \
blog(level, "[duplicator-monitor-capture: '%s'] " format, \
obs_source_get_name(capture->source), ##__VA_ARGS__)
#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
#define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
/* clang-format off */
#define TEXT_MONITOR_CAPTURE obs_module_text("MonitorCapture")
#define TEXT_CAPTURE_CURSOR obs_module_text("CaptureCursor")
#define TEXT_COMPATIBILITY obs_module_text("Compatibility")
#define TEXT_MONITOR obs_module_text("Monitor")
#define TEXT_PRIMARY_MONITOR obs_module_text("PrimaryMonitor")
/* clang-format on */
#define RESET_INTERVAL_SEC 3.0f
struct duplicator_capture {
obs_source_t *source;
int monitor;
bool capture_cursor;
bool showing;
long x;
long y;
int rot;
uint32_t width;
uint32_t height;
gs_duplicator_t *duplicator;
float reset_timeout;
struct cursor_data cursor_data;
};
/* ------------------------------------------------------------------------- */
static inline void update_settings(struct duplicator_capture *capture,
obs_data_t *settings)
{
capture->monitor = (int)obs_data_get_int(settings, "monitor");
capture->capture_cursor = obs_data_get_bool(settings, "capture_cursor");
obs_enter_graphics();
gs_duplicator_destroy(capture->duplicator);
capture->duplicator = NULL;
capture->width = 0;
capture->height = 0;
capture->x = 0;
capture->y = 0;
capture->rot = 0;
capture->reset_timeout = RESET_INTERVAL_SEC;
obs_leave_graphics();
}
/* ------------------------------------------------------------------------- */
static const char *duplicator_capture_getname(void *unused)
{
UNUSED_PARAMETER(unused);
return TEXT_MONITOR_CAPTURE;
}
static void duplicator_capture_destroy(void *data)
{
struct duplicator_capture *capture = data;
obs_enter_graphics();
gs_duplicator_destroy(capture->duplicator);
cursor_data_free(&capture->cursor_data);
obs_leave_graphics();
bfree(capture);
}
static void duplicator_capture_defaults(obs_data_t *settings)
{
obs_data_set_default_int(settings, "monitor", 0);
obs_data_set_default_bool(settings, "capture_cursor", true);
}
static void duplicator_capture_update(void *data, obs_data_t *settings)
{
struct duplicator_capture *mc = data;
update_settings(mc, settings);
}
static void *duplicator_capture_create(obs_data_t *settings,
obs_source_t *source)
{
struct duplicator_capture *capture;
capture = bzalloc(sizeof(struct duplicator_capture));
capture->source = source;
update_settings(capture, settings);
return capture;
}
static void reset_capture_data(struct duplicator_capture *capture)
{
struct gs_monitor_info monitor_info = {0};
gs_texture_t *texture = gs_duplicator_get_texture(capture->duplicator);
gs_get_duplicator_monitor_info(capture->monitor, &monitor_info);
capture->width = gs_texture_get_width(texture);
capture->height = gs_texture_get_height(texture);
capture->x = monitor_info.x;
capture->y = monitor_info.y;
capture->rot = monitor_info.rotation_degrees;
}
static void free_capture_data(struct duplicator_capture *capture)
{
gs_duplicator_destroy(capture->duplicator);
cursor_data_free(&capture->cursor_data);
capture->duplicator = NULL;
capture->width = 0;
capture->height = 0;
capture->x = 0;
capture->y = 0;
capture->rot = 0;
capture->reset_timeout = 0.0f;
}
static void duplicator_capture_tick(void *data, float seconds)
{
struct duplicator_capture *capture = data;
/* completely shut down monitor capture if not in use, otherwise it can
* sometimes generate system lag when a game is in fullscreen mode */
if (!obs_source_showing(capture->source)) {
if (capture->showing) {
obs_enter_graphics();
free_capture_data(capture);
obs_leave_graphics();
capture->showing = false;
}
return;
/* always try to load the capture immediately when the source is first
* shown */
} else if (!capture->showing) {
capture->reset_timeout = RESET_INTERVAL_SEC;
}
obs_enter_graphics();
if (!capture->duplicator) {
capture->reset_timeout += seconds;
if (capture->reset_timeout >= RESET_INTERVAL_SEC) {
capture->duplicator =
gs_duplicator_create(capture->monitor);
capture->reset_timeout = 0.0f;
}
}
if (!!capture->duplicator) {
if (capture->capture_cursor)
cursor_capture(&capture->cursor_data);
if (!gs_duplicator_update_frame(capture->duplicator)) {
free_capture_data(capture);
} else if (capture->width == 0) {
reset_capture_data(capture);
}
}
obs_leave_graphics();
if (!capture->showing)
capture->showing = true;
UNUSED_PARAMETER(seconds);
}
static uint32_t duplicator_capture_width(void *data)
{
struct duplicator_capture *capture = data;
return capture->rot % 180 == 0 ? capture->width : capture->height;
}
static uint32_t duplicator_capture_height(void *data)
{
struct duplicator_capture *capture = data;
return capture->rot % 180 == 0 ? capture->height : capture->width;
}
static void draw_cursor(struct duplicator_capture *capture)
{
cursor_draw(&capture->cursor_data, -capture->x, -capture->y, 1.0f, 1.0f,
capture->rot % 180 == 0 ? capture->width : capture->height,
capture->rot % 180 == 0 ? capture->height : capture->width);
}
static void duplicator_capture_render(void *data, gs_effect_t *effect)
{
struct duplicator_capture *capture = data;
gs_texture_t *texture;
int rot;
if (!capture->duplicator)
return;
texture = gs_duplicator_get_texture(capture->duplicator);
if (!texture)
return;
effect = obs_get_base_effect(OBS_EFFECT_OPAQUE);
rot = capture->rot;
while (gs_effect_loop(effect, "Draw")) {
if (rot != 0) {
float x = 0.0f;
float y = 0.0f;
switch (rot) {
case 90:
x = (float)capture->height;
break;
case 180:
x = (float)capture->width;
y = (float)capture->height;
break;
case 270:
y = (float)capture->width;
break;
}
gs_matrix_push();
gs_matrix_translate3f(x, y, 0.0f);
gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD((float)rot));
}
obs_source_draw(texture, 0, 0, 0, 0, false);
if (rot != 0)
gs_matrix_pop();
}
if (capture->capture_cursor) {
effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
while (gs_effect_loop(effect, "Draw")) {
draw_cursor(capture);
}
}
}
static bool get_monitor_props(obs_property_t *monitor_list, int monitor_idx)
{
struct dstr monitor_desc = {0};
struct gs_monitor_info info;
if (!gs_get_duplicator_monitor_info(monitor_idx, &info))
return false;
dstr_catf(&monitor_desc, "%s %d: %ldx%ld @ %ld,%ld", TEXT_MONITOR,
monitor_idx + 1, info.cx, info.cy, info.x, info.y);
obs_property_list_add_int(monitor_list, monitor_desc.array,
monitor_idx);
dstr_free(&monitor_desc);
return true;
}
static obs_properties_t *duplicator_capture_properties(void *unused)
{
int monitor_idx = 0;
UNUSED_PARAMETER(unused);
obs_properties_t *props = obs_properties_create();
obs_property_t *monitors = obs_properties_add_list(
props, "monitor", TEXT_MONITOR, OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_INT);
obs_properties_add_bool(props, "capture_cursor", TEXT_CAPTURE_CURSOR);
obs_enter_graphics();
while (get_monitor_props(monitors, monitor_idx++))
;
obs_leave_graphics();
return props;
}
struct obs_source_info duplicator_capture_info = {
.id = "monitor_capture",
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
OBS_SOURCE_DO_NOT_DUPLICATE,
.get_name = duplicator_capture_getname,
.create = duplicator_capture_create,
.destroy = duplicator_capture_destroy,
.video_render = duplicator_capture_render,
.video_tick = duplicator_capture_tick,
.update = duplicator_capture_update,
.get_width = duplicator_capture_width,
.get_height = duplicator_capture_height,
.get_defaults = duplicator_capture_defaults,
.get_properties = duplicator_capture_properties,
.icon_type = OBS_ICON_TYPE_DESKTOP_CAPTURE,
};