2023-04-21 17:02:31 +00:00
name : Release
on :
workflow_dispatch :
2023-04-26 02:50:52 +00:00
# NOTE: For Linux builds, we can only build with Ubuntu. It should be the oldest base system we intend to support. See PR-759 & https://tauri.app/v1/guides/building/linux for reference.
2024-02-21 14:18:15 +00:00
# From: https://github.com/rust-lang/rust-analyzer/blob/master/.github/workflows/release.yaml#L13-L21
env :
CARGO_INCREMENTAL : 0
CARGO_NET_RETRY : 10
RUSTUP_MAX_RETRIES : 10
2023-04-21 17:02:31 +00:00
jobs :
desktop-main :
strategy :
matrix :
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
settings :
2024-02-27 20:41:06 +00:00
- host : macos-13
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
target : x86_64-apple-darwin
2023-10-13 08:56:54 +00:00
bundles : app,dmg
os : darwin
arch : x86_64
2024-02-13 21:25:53 +00:00
- host : macos-14
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
target : aarch64-apple-darwin
2023-10-13 08:56:54 +00:00
bundles : app,dmg
os : darwin
arch : aarch64
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
- host : windows-latest
target : x86_64-pc-windows-msvc
bundles : msi
2023-10-13 08:56:54 +00:00
os : windows
arch : x86_64
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
# - host: windows-latest
# target: aarch64-pc-windows-msvc
2024-05-07 08:36:50 +00:00
- host : ubuntu-22.04
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
target : x86_64-unknown-linux-gnu
2024-01-22 10:52:26 +00:00
bundles : deb
2023-10-13 08:56:54 +00:00
os : linux
arch : x86_64
2024-05-07 08:36:50 +00:00
# - host: ubuntu-22.04
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
# target: x86_64-unknown-linux-musl
2024-05-07 08:36:50 +00:00
# - host: ubuntu-22.04
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
# target: aarch64-unknown-linux-gnu
2024-01-22 10:52:26 +00:00
# bundles: deb
2024-05-07 08:36:50 +00:00
# - host: ubuntu-22.04
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
# target: aarch64-unknown-linux-musl
name : Desktop - Main ${{ matrix.settings.target }}
runs-on : ${{ matrix.settings.host }}
2023-04-21 17:02:31 +00:00
steps :
2023-08-16 08:17:29 +00:00
- name : Maximize build space
if : ${{ runner.os == 'Linux' }}
uses : easimon/maximize-build-space@master
with :
swap-size-mb : 3072
root-reserve-mb : 6144
remove-dotnet : 'true'
remove-codeql : 'true'
remove-haskell : 'true'
remove-docker-images : 'true'
- name : Symlink target to C:\
if : ${{ runner.os == 'Windows' }}
shell : powershell
run : |
New-Item -ItemType Directory -Force -Path C:\spacedrive_target
New-Item -Path target -ItemType Junction -Value C:\spacedrive_target
2024-02-21 09:27:40 +00:00
- name : Checkout repository
uses : actions/checkout@v4
2023-05-20 03:20:14 +00:00
- name : Install Apple API key
if : ${{ runner.os == 'macOS' }}
run : |
mkdir -p ~/.appstoreconnect/private_keys/
cd ~/.appstoreconnect/private_keys/
echo ${{ secrets.APPLE_API_KEY_BASE64 }} >> AuthKey_${{ secrets.APPLE_API_KEY }}.p8.base64
2024-02-14 17:15:25 +00:00
base64 --decode -i AuthKey_${{ secrets.APPLE_API_KEY }}.p8.base64 -o AuthKey_${{ secrets.APPLE_API_KEY }}.p8
2023-05-20 03:20:14 +00:00
rm AuthKey_${{ secrets.APPLE_API_KEY }}.p8.base64
- name : Install Codesigning Certificate
if : ${{ runner.os == 'macOS' }}
uses : apple-actions/import-codesign-certs@v2
2023-05-20 04:36:35 +00:00
with :
2023-05-20 03:20:14 +00:00
p12-file-base64 : ${{ secrets.APPLE_CERTIFICATE }}
p12-password : ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
- name : Setup System and Rust
uses : ./.github/actions/setup-system
2023-05-20 03:20:14 +00:00
env :
APPLE_SIGNING_IDENTITY : ${{ secrets.APPLE_SIGNING_IDENTITY }}
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
with :
token : ${{ secrets.GITHUB_TOKEN }}
2023-10-03 17:31:33 +00:00
target : ${{ matrix.settings.target }}
2023-04-21 17:02:31 +00:00
2023-09-28 10:03:46 +00:00
- name : Setup Node.js, pnpm and dependencies
uses : ./.github/actions/setup-pnpm
with :
token : ${{ secrets.GITHUB_TOKEN }}
2023-04-21 17:02:31 +00:00
- name : Build
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
run : |
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pnpm tauri build --ci -v --target ${{ matrix.settings.target }} --bundles ${{ matrix.settings.bundles }},updater
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env :
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TAURI_SIGNING_PRIVATE_KEY : ${{ secrets.TAURI_PRIVATE_KEY }}
TAURI_SIGNING_PRIVATE_KEY_PASSWORD : ${{ secrets.TAURI_KEY_PASSWORD }}
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ENABLE_CODE_SIGNING : ${{ secrets.APPLE_CERTIFICATE }}
APPLE_CERTIFICATE : ${{ secrets.APPLE_CERTIFICATE }}
APPLE_CERTIFICATE_PASSWORD : ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
APPLE_SIGNING_IDENTITY : ${{ secrets.APPLE_SIGNING_IDENTITY }}
APPLE_PROVIDER_SHORT_NAME : ${{ secrets.APPLE_PROVIDER_SHORT_NAME }}
APPLE_API_ISSUER : ${{ secrets.APPLE_API_ISSUER }}
APPLE_API_KEY : ${{ secrets.APPLE_API_KEY }}
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SENTRY_AUTH_TOKEN : ${{ secrets.SENTRY_AUTH_TOKEN }}
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- name : Publish Artifacts
uses : ./.github/actions/publish-artifacts
with :
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os : ${{ matrix.settings.os }}
arch : ${{ matrix.settings.arch }}
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373fd7263f0efe4876a864cff0b2af75b.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00
target : ${{ matrix.settings.target }}
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profile : release
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release :
if : startsWith(github.ref, 'refs/tags/')
runs-on : ubuntu-latest
name : Create Release
needs : desktop-main
permissions :
contents : write
steps :
- name : Download artifacts
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uses : actions/download-artifact@v4
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- name : Create Release
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# TODO: Change to stable version when available
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uses : softprops/action-gh-release@4634c16e79c963813287e889244c50009e7f0981
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with :
draft : true
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files : '*/**'