* Attempt at making mobile tests more resilient
* Forgot shell property
* Remove debug flag from run-maestro-tests.sh
* Fix kill command
* Improve device emulator launch code
- Remove maestro version lock (expo is not using it anymore on their repo)
- Use some of the same command expo uses to ensure device emulator launched
* ...
* ...
* Make grep timeout less strict
* Increase timeouts
* Downgrade macOS and Xcode
Following Expo changes:
cb7c90dac4
* run sim before everything
* move passwordmeter
* annoying maestro
* remove bad extension from recom
* move explorer query logic to @sd/client
* update mobile packages
* working explorer
* search with the new query
* tag explorer
* revert maestro version bump
* Fix onboarding sometimes not redirecting to Explorer on prod builds
- Fix failure trying to compile landing prod builds outside Vercel
- Fix Server docker failing to restart due to some incorrecting logic for creating the unprivileged users erroring out
- Fix Storybook failing to build due to updates to Vite
- Update Storybook dependencies
- Remove unused Inter font dependency
- Fix some incorrect references to NodeJS types inside web code
- Fix $libraryId index using the incorrect redirect function
- Improve error handling for the $libraryId index route
- Fix Prism not being correctly loaded, and failing to register its plugins
- Improve Prism loading error handling
- Small improvement to the text highlight logic
- Fix SCSS deprecation for untyped hsl values
- Fix library query cache incorrectly saving empty values, which lead to the onboarding redirect bug
- Patch contentLayer to fix an error during the final part of it's build process
- Update most dev dependencies
- Update publish-artifact to be compatible with new @actions/artifact
- Fix issue with new vite-plugin-solid failing to build our .ts files due to the removal of the typescript plugin
- Fix pnpm overrides not applying due to incorrect placement in package.json
- Replace deprecated react-tsparticles and updated three used by the Bubbles background in the landing page
- Rework Bubbles background to be compatible with new @tsparticles/react
- Update @sd/config dependencies
- Update @sd/scripts dependencies
* Implement suggestions
- Replace mobile JS node setup with custom setup-pnpm action
- Handle GITHUB_SECRET default value in code and throw a warning when it is not set
- Fix pnpm now resolving the correct node version when building Spacedrive server docker
- Add missing getent command to spacedrive server docker
- Fix typo in entrypoint.sh
- Implement a more robust check if the user is already in a group
- Fix adduser failing due to missing default group
- Disconnect IntersectionObserver on component unmount
- Improve prism import comment
* Implement more suggestions
- Pin genent version to latest stable release of UClibc
- Add checksum checks for all ADD clauses in Spacedrive server Dockerfile
* Increase Maestro timeout to reduce CI failures due to slow simulator startup
* Dowgrade maestro to workaround CI timeout
* Improvements to the script that run maestro mobile tests
- Increase the amount of retries for a maestro test run to 6
- Increase Maestro driver startup timeout to 2 minutes
* Let run-maestro-tests.sh decide how to run itself
* ¯\_(ツ)_/¯
* Update github actions due to nodejs 16 deprecation
- Replace archived actions-rs/clippy-check with maintained fork actions-rs-plus/clippy-check
- Replace redhat-actions/push-to-registry with updated fork Eusebiotrigo/push-to-registry
- Point redhat-actions/buildah-build and softprops/action-gh-release to current master to fix nodejs deprecation
* Build the correct ios core rust arch for CI runs
* Build ios app for the same arch as the host in Mobile CI
* Some changes to try and make cache-factory faster and avoid failing so much
* Add trigger to run cache-factory on pull requests when there are changes to itself
* Attempt to fix sed usage on macOS
* Don't treat warning as errors
* Fix windows
* Fix windows 2
* Use target ad cache key for rust to differentiate between macOS x86_64 and arm64
* Use faster/better linkers to compile for macOS, Linux and Windows
* Fix missing shell in action
* Fix typo
* Fix missing shell in action 2
* Fix mold download
- Replace bsdtar with plain tar
* Fix permission denied when extracting mold
* Remove zld
* Don't restore cache for rustfmt
- Remove target symlink to C:/ in an attempt to speed-up windows CI
* Fix typo
* Restore target symlink on windows
- Removing it didn't make CI faster
* Run Mobile on macos-14
* all tags screen, visual improvements, and bug fix
* More sync support for file paths + saved searches (#2067)
more sync support for file paths + saved searches
* mobile overview screen
* cleanup
* Update BrowseLocations.tsx
* Update StatCard.tsx
* only show new card when locations empty
* disable pods cache for now
* eslint
* fix cocoapods version
* cleanup
* Update Categories.tsx
* ScreenContainer component instead of repeating code
---------
Co-authored-by: Brendan Allan <brendonovich@outlook.com>
Co-authored-by: Utku Bakir <74243531+utkubakir@users.noreply.github.com>
* updates
* keep common errors
* fix selector being empty for english
* sort by label
* update contributing
* update ndk and docs
* Update CONTRIBUTING.md
* portals all the way
* CI for mobile JS
* whoops
* do install plz
* Solid JSX on mobile
* Cleanup portals + file structure
* wip
* reset explorer changes
* fail
* make it work betterer
* cleanup
* It's not a `useEffect` bug, no way
* Fix `useSubscribeToThemeStore`
* Setup script revamp
* Move toml to dev dep + CI runs the postinstall in debug mode
* Fix windows CI
* chmod +x scripts/setup.sh
* Fix eslint and ts CI
* Remove binstall + Fix trying to read input in CI
* Doesn't need to check pnpm and rust in CI
* Run postinstall script for Clippy CI
* Attempt to fix windows CI not running postinstall
- Ignore cache when running postinstall on CI
* commited generated config.toml by mistake
* Pass GITHUB_TOKEN to `pnpm i`
* Update archive-wasm + Increase minimum node version to 18.17
* CI: Move rust setup after post-install script
* Revert: CI: Move rust setup after post-install script
* Fix CI, generate dummy cargo config.toml to fix prisma generation
* Fix windows CI
* CI: Fix wrong command
---------
Co-authored-by: Utku <74243531+utkubakir@users.noreply.github.com>
* Attempt at building our own ffmpeg dylibs for macOS
- Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
- Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64
* Improve dockerfile to better use docker's cache
- Attempt at fixing arm64 build (still not there yet)
* ARM64 sucessfully compiles \o/
- Use clang for everything (e.g. linker, assembler, ...)
- Remove -lc++ because it is now handled internally thanks to a patch
- Apply 3 open PRs to osxcross as external patches to solve some of our problems
- PR 180 reduces the macports dependencies size by prefering non universal libs for x88
- PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
- PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)
* Fix relink and copy logic in ffmpeg build script
- Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
- Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
- Set up symlinks for all dylibs to the common `lib` directory
- Remove superfluous linker and compiler options
- Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
- Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
- Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
- Disable ffmpeg program compilation
- Fix dylibs id to match their new expected location
- Fix ffmpeg dylibs inter-linkage not being updated
- Add custom patch for osxcross macports to load already downloaded files from cache
- Remove the requirement for specifying the darwin version in the Dockerfile
- Enable docker cache for macports
- Move arm min macOS version ARG to the top
* Attempt at building ffmpeg with github actions
- Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
- Create a github action to build ffmpeg
- Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)
* Remove incompatible step name
* Change FFMPEG_VERSION to string to avoid yaml weird type casting
* Start to use our ffmpeg build in the macOS
- Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
- Some misc improvement to the *nix setup script
- Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
- Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
- Update CI to actions/checkout@v3, v2 is deprecated
- Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway
* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
- Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
- Remove incorrect dockerfile settings from editorconfig
* Fix protobuf download in macOS
- Fix Framework directory creation not following script's dir but cwd
- Improve download logic to avoid being rate limited on failures
- Return to using xz for ffmpeg build, as it saves quite a bit of space
* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
- Fix mobile check using `==` instead of `=` in test command
* Fix syntax error in bash 3.x (which is the default in macOS)
- Fix jq not downloading all deps and being placed in the incorrect directory
* Fix incorrect install_name_tool arguments
- Remove leading './' when referencing ffmpeg libs during build
* Fix protoc not being executable
- Fix some error messages
* jq throw input when it is invalid
- Enable debug log in setup script when running in CI
* Add a dev.js build script for desktop app
- Remove dll copy from setup-system.ps1, now done by dev.js
- Minor rework to build.js to improve signals and stdio handling
* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS
* Pass GITHUB_TOKEN to macOS setup script in CI
* Replace simple curl with gh_curl in github request
* Fix some ctrl+c/ctrl+v typos
* Add missing ffmpeg deps
- Fix missing symlinks for ffmpeg libs in the output_dir/libs
- Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
- Add more options to ffmpeg configure in an attempt to reduce its size + improve performance
* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
- Disable unused postproc and enabled missing required protocols in ffmpeg configuration
- Adjust Dockerfile and setup-script to handle the new FFMpeg.framework
* Fix setup script incorrect linking logic for FFMpeg.framework
* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework
* Enable size optimization for ffmpeg
- Remove Frameworks directory before setting it up in setup-system.sh
* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
- `@rpath` breaks dev builds
- Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
- Add scripts/deps to gitignore
* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
- Remove unecessary unversioned symlink logic from setup-system
- Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
- Rework windows setup-system script to follow the same logic as in macOS setup-system
* Attempt at fixing windows setup script
- Add powershell editorconfig
* Attempt to fix Windows CI
* Fix some mistakes in the build scripts
- Replace toml lib with something more used and maybe better?
- Attempt to fix Windows CI
* Fix some more problems with the build script
* Another attempt at fixing windows CI
* Some more fixes for the windows setup script
* Add build.js step to release CI
- Implement patch only mode for build.js when running under CI
- Implement appeding extra env in cargo config in env.js
- Only run windows dlls copy in dev in env.js
- Another attempt at fixing windows CI
* Maybe this will make the windows CI happy?
* Windows CI why dont you work, whyyy?
* Try to apease the Windows CI Gods
- Disable updater build in macOS, due to tauri-apps/tauri#3933
* Fix build.js extra env vars
- Uncomment parts of setup-system.ps1 to check if it keeps working
* Uncomment another section and see if windows CI will complain
* uncomment some more of setup-system.ps1
* Use Start-Process for robocopy instead of executing it directly
- Only raise an error if robocopy exists with a status code >=8
- Revert build.js macOS specific bundles change
- Disable updater for now
* Remove updater from cargo.toml
* Add -PassThru to Start-Process to ensure we get and Process obj back
* Comment out more of updater
* Improve documentation for both of the docker containers
- Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script
* Configure tauri to copy ffmpeg dlls to windows prod version
- Fix windows dlls copy on dev
- Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
- Don't unset macOSPrivateApi on prod build, we need it for the transparent background
- Fix dev.js not exiting when the spawned command was over
* Fix windows not find protoc
- Fix missing import in env.js
* Fix Windows Dlls copy logic for prod build
- Fix dev script failing due to missing env
- Implement error handler to spawned process
* Format + Fix pnpm-lock
* Fix video thumb generation failing on Windows due to bad path to CString conversion logic
* Fix mobile build
- Greatly improve windows setup-script error handling
- Install LLVM with winget instead of downloading exe from github
* Improve CI a bit
- Fix mobile CI not using github token to avoid being rate limited
* Fix pnpm not accesible to actions/setup-node
* Skip pnpm check on CI
* Fix pnpm skip not working
- Fix pnpm cache check missing a step
* Only lock action to major versions
* CI really doesn't like running robocopy directly
* Attempt to build our own patched tauri bundler
* Trigger new workflow
* Fix attempt for patched tauri action tests
- Disable cache for patched tauri action
- Enable package publishing for patched tauri action
* Attempt fix patched tauri publish
* Remove commented code from patched tauri workflow
- Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`
* Fix url patching logic for publishing step of patched tauri package
* Fix prepublishOnly command for patched tauri package
* Adjust patched tauri package package.json
* Also patch the specific os/arch sub packages
* Instruct napi to stop doing github releases
* Patch package.json befor build
* Re-enable updater
- Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
- Update tauri/api to 1.3 and tauri/cli 1.3.1
- Add target triple in the release artifacts name
- Use ubuntu-20.04 instead of ubuntu-latest
- Configure release workflow to build to all supported platforms
- Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
- Simplify tauri-patched-cli-js to only build the required macOS binaries
- Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli
* Restore incorrectly removed step from `tauri-patched-cli-js`
* Disable auto-run of tauri-patched-cli-js
- Update setup-system.sh with the latest tauri-patched-cli-js artifacts
* Forgot to mkdir bin
* Fix pnpm-lock.yaml not being up to date
- Remove pnpm deps caching
* Fix variable name conflict
* Enable the updater build conditionally
- Enable release workflow to test it
* Fix artifacts not being published
- Change macOS on arm64 minimumSystemVersion to 11.2
- Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
- Add some debug log to tauri.js
* Fix release workflow artifact uploading
* Specify which bundles to build on each platform
- Attempt fix apple arm build
- Don't include internal deb archives in linux updater artifact
* Attempt to fix apple arm build
- Fix dmg background not applying
* Fix incorrect semver usage
* Patch swift-rs to see if that fix apple arm64 release build
* Update swift-rs submodule
- Remove unused deps lodash.merge
* Configure so only release workflow runs without cache
- Improve tauri.js logs
* Ignore `crates/swift-rs`
* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`
This reverts commit 851bd84373.
* Github CI input/output are always string
- Attempt to fix Windows Clippy
* Fix CI syntax error
* Fix mobile CI
- Disable pnpm deps caching
- Disable rust targets caching on Windows
- Configure cache factory to run for all targets
* Remove `crates/swift-rs`
* Attempt fix Mobile CI
- Enable cache factory run in pull_request to test it
- Specific more path for the CI run to ignore
- Specify path that will trigger the cache factory run
- Some cleanup in the setup-pnpm action
* Remove restore-cache options
- Add prefix key to cache-factory
- Fix LLVM cache-hit check
- Add libheif to FFMpeg.framework
* Remove submodule clone from actions
* Add fake deps to ffmpeg build dockerfile
- Fake install deps that aren't really necessary to build ffmpeg
- Fail ffmpeg build script if it can't find a macports deps
- Copy libheif headers to Framework
* Remove automatic trigger for relase and pull request trigger for cache-factory actions
* Remove pnpm setup from Cache factory
- Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it
* Re-enabled fail-fast in Github CI
* bump pnpm
* bump ci pnpm version
* almost forgot a pnpm ci lol
* Update pnpm version installed during windows setup-script
---------
Co-authored-by: Vítor Vasconcellos <vasconcellos.dev@gmail.com>
* stuff
* stuff (but for android)
* test mobile ci
* move pnpm up
* install ndk
* add ios & cleanup
* onboarding flow test
* test ci
* fixes, cleanup, caches
* why you do this cargo
* fix pnpm-lock
* add path to build rust script?
* ci is fun
* yolo
* fix broken flow..
* fix pnpm
* probably not gonna work
* test x2
* use real branch of pcr
* android emulator and try ios x2
* Use react native architectures, instead of all.
* override architecture to speed up android build
* protoc & build android on macos too
* fix java ndk
* android gradle
* disable ios for now
* use simulator sdk & debug configuration on ios build
* cleanup
* avd test
* fix avd settings.
* only build for x86_64 on ci
* Fix ios build
* Add IOS testing
* maestro script
* ios release build & wait for library creation
* clean up and disable android for now
* fix pnpm-lock
* Add concurrency to cancel previous runs
* fix pnpm-lock
---------
Co-authored-by: Brendan Allan <brendonovich@outlook.com>