- Make sure to run `pnpm i` if you make any change to the `package` mobile uses like `assets`. - If iOS build fails with `node not found` error, run `echo "export NODE_BINARY=$(command -v node)" >> .xcode.env.local` on `mobile/ios/` directory. - If XCode can't find node, run `ln -s "$(which node)" /usr/local/bin/node`