obs-studio/libobs/obs.h

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2013-10-01 02:37:13 +00:00
/******************************************************************************
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
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Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
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#include "util/c99defs.h"
#include "util/bmem.h"
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#include "graphics/graphics.h"
#include "graphics/vec2.h"
#include "media-io/audio-io.h"
#include "media-io/video-io.h"
#include "callback/signal.h"
#include "callback/proc.h"
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#include "obs-defs.h"
#include "obs-data.h"
#include "obs-ui.h"
#include "obs-properties.h"
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 15:04:50 +00:00
/* opaque types */
struct obs_display;
struct obs_view;
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 15:04:50 +00:00
struct obs_source;
struct obs_scene;
struct obs_scene_item;
struct obs_output;
struct obs_encoder;
struct obs_service;
typedef struct obs_display *obs_display_t;
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 08:07:54 +00:00
typedef struct obs_view *obs_view_t;
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 15:04:50 +00:00
typedef struct obs_source *obs_source_t;
typedef struct obs_scene *obs_scene_t;
typedef struct obs_scene_item *obs_sceneitem_t;
typedef struct obs_output *obs_output_t;
typedef struct obs_encoder *obs_encoder_t;
typedef struct obs_service *obs_service_t;
#include "obs-source.h"
#include "obs-encoder.h"
#include "obs-output.h"
#include "obs-service.h"
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/*
* @file
*
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* Main libobs header used by applications.
*/
#ifdef __cplusplus
extern "C" {
#endif
/* LIBOBS_API_VER must be returned by module_version in each module */
#define LIBOBS_API_MAJOR_VER 0 /* increment if major breaking changes */
#define LIBOBS_API_MINOR_VER 1 /* increment if minor non-breaking additions */
#define LIBOBS_API_VER ((LIBOBS_API_MAJOR_VER << 16) | \
LIBOBS_API_MINOR_VER)
/** Used for changing the order of items (for example, filters in a source,
2013-10-24 08:03:45 +00:00
* or items in a scene) */
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enum order_movement {
ORDER_MOVE_UP,
ORDER_MOVE_DOWN,
ORDER_MOVE_TOP,
ORDER_MOVE_BOTTOM
};
/**
* Used with obs_source_process_filter to specify whether the filter should
* render the source directly with the specified effect, or whether it should
* render it to a texture
*/
enum allow_direct_render {
NO_DIRECT_RENDERING,
ALLOW_DIRECT_RENDERING,
};
/**
* Video initialization structure
*/
struct obs_video_info {
/**
* Graphics module to use (usually "libobs-opengl" or
* "libobs-d3d11")
*/
const char *graphics_module;
uint32_t fps_num; /**< Output FPS numerator */
uint32_t fps_den; /**< Output FPS denominator */
uint32_t window_width; /**< Window width */
uint32_t window_height; /**< Window height */
uint32_t base_width; /**< Base compositing width */
uint32_t base_height; /**< Base compositing height */
uint32_t output_width; /**< Output width */
uint32_t output_height; /**< Output height */
enum video_format output_format; /**< Output format */
/** Video adapter index to use (NOTE: avoid for optimus laptops) */
uint32_t adapter;
struct gs_window window; /**< Window to render to */
/** Use shaders to convert to different color formats */
bool gpu_conversion;
};
/**
* Sent to source filters via the filter_audio callback to allow filtering of
* audio data
*/
struct filtered_audio {
uint8_t *data[MAX_AV_PLANES];
uint32_t frames;
uint64_t timestamp;
};
/**
* Source audio output structure. Used with obs_source_output_audio to output
* source audio. Audio is automatically resampled and remixed as necessary.
*/
struct source_audio {
const uint8_t *data[MAX_AV_PLANES];
uint32_t frames;
enum speaker_layout speakers;
enum audio_format format;
uint32_t samples_per_sec;
uint64_t timestamp;
};
/**
* Source asynchronous video output structure. Used with
* obs_source_output_video to output asynchronous video. Video is buffered as
* necessary to play according to timestamps. When used with audio output,
* audio is synced to video as it is played.
*
* If a YUV format is specified, it will be automatically upsampled and
* converted to RGB via shader on the graphics processor.
*/
struct source_frame {
uint8_t *data[MAX_AV_PLANES];
uint32_t linesize[MAX_AV_PLANES];
uint32_t width;
uint32_t height;
uint64_t timestamp;
enum video_format format;
float color_matrix[16];
bool flip;
};
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/* ------------------------------------------------------------------------- */
/* OBS context */
/** Initializes OBS */
EXPORT bool obs_startup(void);
/** Releases all data associated with OBS and terminates the OBS context */
EXPORT void obs_shutdown(void);
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/** @return true if the main OBS context has been initialized */
EXPORT bool obs_initialized(void);
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/**
* Sets base video ouput base resolution/fps/format
*
* @note Cannot set base video if an output is currently active.
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*/
EXPORT bool obs_reset_video(struct obs_video_info *ovi);
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/**
* Sets base audio output format/channels/samples/etc
*
* @note Cannot reset base audio if an output is currently active.
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*/
EXPORT bool obs_reset_audio(struct audio_output_info *ai);
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/** Gets the current video settings, returns false if no video */
EXPORT bool obs_get_video_info(struct obs_video_info *ovi);
/** Gets the current audio settings, returns false if no audio */
EXPORT bool obs_get_audio_info(struct audio_output_info *ai);
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/**
* Loads a plugin module
*
* A plugin module contains exports for inputs/fitlers/transitions/outputs.
* See obs-source.h and obs-output.h for more information on the exports to
* use.
*/
EXPORT int obs_load_module(const char *path);
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/**
* Enumerates all available inputs source types.
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*
* Inputs are general source inputs (such as capture sources, device sources,
* etc).
*/
EXPORT bool obs_enum_input_types(size_t idx, const char **id);
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/**
* Enumerates all available filter source types.
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*
* Filters are sources that are used to modify the video/audio output of
* other sources.
*/
EXPORT bool obs_enum_filter_types(size_t idx, const char **id);
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/**
* Enumerates all available transition source types.
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*
* Transitions are sources used to transition between two or more other
* sources.
*/
EXPORT bool obs_enum_transition_types(size_t idx, const char **id);
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/**
* Enumerates all available ouput types.
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*
* Outputs handle color space conversion, encoding, and output to file or
* streams.
*/
EXPORT bool obs_enum_output_types(size_t idx, const char **id);
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/** Gets the main graphics context for this OBS context */
EXPORT graphics_t obs_graphics(void);
/** Gets the main audio output handler for this OBS context */
EXPORT audio_t obs_audio(void);
/** Gets the main video output handler for this OBS context */
EXPORT video_t obs_video(void);
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/**
* Adds a source to the user source list and increments the reference counter
* for that source.
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*
* The user source list is the list of sources that are accessible by a user.
* Typically when a transition is active, it is not meant to be accessible by
* users, so there's no reason for a user to see such a source.
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*/
EXPORT bool obs_add_source(obs_source_t source);
/** Sets the primary output source for a channel. */
EXPORT void obs_set_output_source(uint32_t channel, obs_source_t source);
/**
* Gets the primary output source for a channel and increments the reference
* counter for that source. Use obs_source_release to release.
*/
EXPORT obs_source_t obs_get_output_source(uint32_t channel);
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/**
* Enumerates user sources
*
* Callback function returns true to continue enumeration, or false to end
* enumeration.
*/
EXPORT void obs_enum_sources(bool (*enum_proc)(void*, obs_source_t),
void *param);
/** Enumerates outputs */
EXPORT void obs_enum_outputs(bool (*enum_proc)(void*, obs_output_t),
void *param);
/** Enumerates encoders */
EXPORT void obs_enum_encoders(bool (*enum_proc)(void*, obs_encoder_t),
void *param);
/**
* Gets a source by its name.
*
* Increments the source reference counter, use obs_source_release to
* release it when complete.
*/
EXPORT obs_source_t obs_get_source_by_name(const char *name);
/**
* Returns the location of a plugin data file.
*
* file: Name of file to locate. For example, "myplugin/mydata.data"
* returns: Path string, or NULL if not found. Use bfree to free string.
*/
EXPORT char *obs_find_plugin_file(const char *file);
/** Returns the default effect for generic RGB/YUV drawing */
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EXPORT effect_t obs_get_default_effect(void);
/** Returns the primary obs signal handler */
EXPORT signal_handler_t obs_signalhandler(void);
/** Returns the primary obs procedure handler */
EXPORT proc_handler_t obs_prochandler(void);
/** Adds a draw callback to the main render context */
EXPORT void obs_add_draw_callback(
void (*draw)(void *param, uint32_t cx, uint32_t cy),
void *param);
/** Removes a draw callback to the main render context */
EXPORT void obs_remove_draw_callback(
void (*draw)(void *param, uint32_t cx, uint32_t cy),
void *param);
/** Changes the size of the main view */
EXPORT void obs_resize(uint32_t cx, uint32_t cy);
/** Renders the main view */
EXPORT void obs_render_main_view(void);
/** Sets the master user volume */
EXPORT void obs_set_master_volume(float volume);
/** Sets the master presentation volume */
EXPORT void obs_set_present_volume(float volume);
/** Gets the master user volume */
EXPORT float obs_get_master_volume(void);
/** Gets the master presentation volume */
EXPORT float obs_get_present_volume(void);
/* ------------------------------------------------------------------------- */
/* View context */
/**
* Creates a view context.
*
* A view can be used for things like separate previews, or drawing
* sources separately.
*/
EXPORT obs_view_t obs_view_create(void);
/** Destroys this view context */
EXPORT void obs_view_destroy(obs_view_t view);
/** Sets the source to be used for this view context. */
EXPORT void obs_view_setsource(obs_view_t view, uint32_t channel,
obs_source_t source);
/** Gets the source currently in use for this view context */
EXPORT obs_source_t obs_view_getsource(obs_view_t view,
uint32_t channel);
/** Renders the sources of this view context */
EXPORT void obs_view_render(obs_view_t view);
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/* ------------------------------------------------------------------------- */
/* Display context */
/**
* Adds a new window display linked to the main render pipeline. This creates
* a new swap chain which updates every frame.
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*
* @param graphics_data The swap chain initialization data.
* @return The new display context, or NULL if failed.
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*/
EXPORT obs_display_t obs_display_create(struct gs_init_data *graphics_data);
/** Destroys a display context */
EXPORT void obs_display_destroy(obs_display_t display);
/** Changes the size of this display */
EXPORT void obs_display_resize(obs_display_t display, uint32_t cx, uint32_t cy);
/**
* Adds a draw callback for this display context
*
* @param display The display context.
* @param draw The draw callback which is called each time a frame
* updates.
* @param param The user data to be associated with this draw callback.
*/
EXPORT void obs_display_add_draw_callback(obs_display_t display,
void (*draw)(void *param, uint32_t cx, uint32_t cy),
void *param);
/** Removes a draw callback for this display context */
EXPORT void obs_display_remove_draw_callback(obs_display_t display,
void (*draw)(void *param, uint32_t cx, uint32_t cy),
void *param);
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/* ------------------------------------------------------------------------- */
/* Sources */
/** Returns the translated display name of a source */
EXPORT const char *obs_source_getdisplayname(enum obs_source_type type,
const char *id, const char *locale);
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/**
* Creates a source of the specified type with the specified settings.
*
* The "source" context is used for anything related to presenting
* or modifying video/audio. Use obs_source_release to release it.
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*/
EXPORT obs_source_t obs_source_create(enum obs_source_type type,
const char *id, const char *name, obs_data_t settings);
/**
* Adds/releases a reference to a source. When the last reference is
* released, the source is destroyed.
*/
EXPORT void obs_source_addref(obs_source_t source);
EXPORT void obs_source_release(obs_source_t source);
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/** Notifies all references that the source should be released */
EXPORT void obs_source_remove(obs_source_t source);
/** Returns true if the source should be released */
EXPORT bool obs_source_removed(obs_source_t source);
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/**
* Retrieves flags that specify what type of data the source presents/modifies.
*/
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EXPORT uint32_t obs_source_get_output_flags(obs_source_t source);
/** Gets the default settings for a source type */
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 08:07:54 +00:00
EXPORT obs_data_t obs_get_source_defaults(enum obs_source_type type,
const char *id);
/** Returns the property list, if any. Free with obs_properties_destroy */
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 08:07:54 +00:00
EXPORT obs_properties_t obs_get_source_properties(enum obs_source_type type,
const char *id, const char *locale);
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 08:07:54 +00:00
/**
* Returns the properties list for a specific existing source. Free with
* obs_properties_destroy
*/
EXPORT obs_properties_t obs_source_properties(obs_source_t source,
const char *locale);
/** Updates settings for this source */
EXPORT void obs_source_update(obs_source_t source, obs_data_t settings);
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/** Renders a video source. */
EXPORT void obs_source_video_render(obs_source_t source);
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/** Gets the width of a source (if it has video) */
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EXPORT uint32_t obs_source_getwidth(obs_source_t source);
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/** Gets the height of a source (if it has video) */
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EXPORT uint32_t obs_source_getheight(obs_source_t source);
/** If the source is a filter, returns the parent source of the filter */
EXPORT obs_source_t obs_filter_getparent(obs_source_t filter);
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/** If the source is a filter, returns the target source of the filter */
EXPORT obs_source_t obs_filter_gettarget(obs_source_t filter);
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/** Adds a filter to the source (which is used whenever the source is used) */
EXPORT void obs_source_filter_add(obs_source_t source, obs_source_t filter);
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/** Removes a filter from the source */
EXPORT void obs_source_filter_remove(obs_source_t source, obs_source_t filter);
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/** Modifies the order of a specific filter */
EXPORT void obs_source_filter_setorder(obs_source_t source, obs_source_t filter,
enum order_movement movement);
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/** Gets the settings string for a source */
EXPORT obs_data_t obs_source_getsettings(obs_source_t source);
/** Gets the name of a source */
EXPORT const char *obs_source_getname(obs_source_t source);
/** Sets the name of a source */
EXPORT void obs_source_setname(obs_source_t source, const char *name);
/** Gets the source type and identifier */
EXPORT void obs_source_gettype(obs_source_t source, enum obs_source_type *type,
const char **id);
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/** Returns the signal handler for a source */
EXPORT signal_handler_t obs_source_signalhandler(obs_source_t source);
/** Returns the procedure handler for a source */
EXPORT proc_handler_t obs_source_prochandler(obs_source_t source);
/** Sets the user volume for a source that has audio output */
EXPORT void obs_source_setvolume(obs_source_t source, float volume);
/** Sets the presentation volume for a source */
EXPORT void obs_source_set_present_volume(obs_source_t source, float volume);
/** Gets the user volume for a source that has audio output */
EXPORT float obs_source_getvolume(obs_source_t source);
/** Gets the presentation volume for a source */
EXPORT float obs_source_get_present_volume(obs_source_t source);
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/** Sets the audio sync offset (in nanoseconds) for a source */
EXPORT void obs_source_set_sync_offset(obs_source_t source, int64_t offset);
/** Gets the audio sync offset (in nanoseconds) for a source */
EXPORT int64_t obs_source_get_sync_offset(obs_source_t source);
/** Enumerates child sources used by this source */
EXPORT void obs_source_enum_sources(obs_source_t source,
obs_source_enum_proc_t enum_callback,
void *param);
/** Enumerates the entire child source tree used by this source */
EXPORT void obs_source_enum_tree(obs_source_t source,
obs_source_enum_proc_t enum_callback,
void *param);
/** Returns true if active, false if not */
EXPORT bool obs_source_active(obs_source_t source);
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/* ------------------------------------------------------------------------- */
/* Functions used by sources */
/** Outputs asynchronous video data */
EXPORT void obs_source_output_video(obs_source_t source,
const struct source_frame *frame);
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/** Outputs audio data (always asynchronous) */
EXPORT void obs_source_output_audio(obs_source_t source,
const struct source_audio *audio);
/** Gets the current async video frame */
EXPORT struct source_frame *obs_source_getframe(obs_source_t source);
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/** Releases the current async video frame */
EXPORT void obs_source_releaseframe(obs_source_t source,
struct source_frame *frame);
2013-10-01 02:37:13 +00:00
/** Default RGB filter handler for generic effect filters */
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
2014-02-12 15:04:50 +00:00
EXPORT void obs_source_process_filter(obs_source_t filter, effect_t effect,
uint32_t width, uint32_t height, enum gs_color_format format,
enum allow_direct_render allow_direct);
/**
* Adds a child source. Must be called by parent sources on child sources
* when the child is added. This ensures that the source is properly activated
* if the parent is active.
*/
EXPORT void obs_source_add_child(obs_source_t parent, obs_source_t child);
/**
* Removes a child source. Must be called by parent sources on child sources
* when the child is removed. This ensures that the source is properly
* deactivated if the parent is active.
*/
EXPORT void obs_source_remove_child(obs_source_t parent, obs_source_t child);
Implement volume handling - Remove obs_source::type because it became redundant now that the type is always stored in the obs_source::info variable. - Apply presentation volumes of 1.0 and 0.0 to sources when they activate/deactivate, respectively. It also applies that presentation volume to all sub-sources, with exception of transition sources. Transition sources must apply presentation volume manually to their sub-sources with the new transition functions below. - Add a "transition_volume" variable to obs_source structure, and add three functions for handling volume for transitions: * obs_transition_begin_frame * obs_source_set_transition_vol * obs_transition_end_frame Because the to/from targets of a transition source might both contain some of the same sources, handling the transitioning of volumes for that specific situation becomes an issue. So for transitions, instead of modifying the presentation volumes directly for both sets of sources, we do this: - First, call obs_transition_begin_frame at the beginning of each transition frame, which will reset transition volumes for all sub-sources to 0. Presentation volumes remain unchanged. - Call obs_source_set_transition_vol on each sub-source, which will then add the volume to the transition volume for each source in that source's tree. Presentation volumes still remain unchanged. - Then you call obs_trandition_end_frame when complete, which will then finally set the presentation volumes to the transition volumes. For example, let's say that there's one source that's within both the "transitioning from" sources and "transition to" sources. It would add both the fade in and fade out volumes to that source, and then when the frame is complete, it would set the presentation volume to the sum of those two values, rather than set the presentation volume for that same source twice which would cause weird volume jittering and also set the wrong values.
2014-02-22 02:41:38 +00:00
/** Begins transition frame. Sets all transitioning volume values to 0.0f. */
EXPORT void obs_transition_begin_frame(obs_source_t transition);
/**
* Adds a transitioning volume value to a source that's being transitioned.
* This value is applied to all the sources within the the source.
*/
EXPORT void obs_source_set_transition_vol(obs_source_t source, float vol);
/** Ends transition frame and applies new presentation volumes to all sources */
EXPORT void obs_transition_end_frame(obs_source_t transition);
2013-10-01 02:37:13 +00:00
/* ------------------------------------------------------------------------- */
/* Scenes */
/**
* Creates a scene.
*
* A scene is a source which is a container of other sources with specific
* display oriantations. Scenes can also be used like any other source.
*/
EXPORT obs_scene_t obs_scene_create(const char *name);
EXPORT void obs_scene_addref(obs_scene_t scene);
EXPORT void obs_scene_release(obs_scene_t scene);
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/** Gets the scene's source context */
EXPORT obs_source_t obs_scene_getsource(obs_scene_t scene);
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/** Gets the scene from its source, or NULL if not a scene */
EXPORT obs_scene_t obs_scene_fromsource(obs_source_t source);
/** Determines whether a source is within a scene */
EXPORT obs_sceneitem_t obs_scene_findsource(obs_scene_t scene,
const char *name);
/** Enumerates sources within a scene */
EXPORT void obs_scene_enum_items(obs_scene_t scene,
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
void *param);
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/** Adds/creates a new scene item for a source */
EXPORT obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source);
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EXPORT void obs_sceneitem_addref(obs_sceneitem_t item);
EXPORT void obs_sceneitem_release(obs_sceneitem_t item);
/** Removes a scene item. */
EXPORT void obs_sceneitem_remove(obs_sceneitem_t item);
/** Gets the scene parent associated with the scene item. */
EXPORT obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item);
/** Gets the source of a scene item. */
EXPORT obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item);
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/* Functions for gettings/setting specific oriantation of a scene item */
EXPORT void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos);
EXPORT void obs_sceneitem_setrot(obs_sceneitem_t item, float rot);
EXPORT void obs_sceneitem_setorigin(obs_sceneitem_t item,
2013-10-14 19:42:45 +00:00
const struct vec2 *origin);
EXPORT void obs_sceneitem_setscale(obs_sceneitem_t item,
const struct vec2 *scale);
EXPORT void obs_sceneitem_setorder(obs_sceneitem_t item,
enum order_movement movement);
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EXPORT void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos);
EXPORT float obs_sceneitem_getrot(obs_sceneitem_t item);
EXPORT void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *center);
EXPORT void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale);
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/* ------------------------------------------------------------------------- */
/* Outputs */
EXPORT const char *obs_output_getdisplayname(const char *id,
const char *locale);
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/**
* Creates an output.
*
* Outputs allow outputting to file, outputting to network, outputting to
* directshow, or other custom outputs.
*/
EXPORT obs_output_t obs_output_create(const char *id, const char *name,
obs_data_t settings);
EXPORT void obs_output_destroy(obs_output_t output);
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/** Starts the output. */
EXPORT bool obs_output_start(obs_output_t output);
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/** Stops the output. */
EXPORT void obs_output_stop(obs_output_t output);
/** Returns whether the output is active */
EXPORT bool obs_output_active(obs_output_t output);
/** Gets the default settings for an output type */
EXPORT obs_data_t obs_output_defaults(const char *id);
/** Returns the property list, if any. Free with obs_properties_destroy */
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 08:07:54 +00:00
EXPORT obs_properties_t obs_get_output_properties(const char *id,
const char *locale);
/**
* Returns the property list of an existing output, if any. Free with
* obs_properties_destroy
*/
EXPORT obs_properties_t obs_output_properties(obs_output_t output,
const char *locale);
/** Updates the settings for this output context */
EXPORT void obs_output_update(obs_output_t output, obs_data_t settings);
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/** Specifies whether the output can be paused */
EXPORT bool obs_output_canpause(obs_output_t output);
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/** Pauses the output (if the functionality is allowed by the output */
EXPORT void obs_output_pause(obs_output_t output);
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/* Gets the current output settings string */
EXPORT obs_data_t obs_output_get_settings(obs_output_t output);
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/** Returns the signal handler for an output */
EXPORT signal_handler_t obs_output_signalhandler(obs_output_t output);
/** Returns the procedure handler for an output */
EXPORT proc_handler_t obs_output_prochandler(obs_output_t output);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-28 04:50:15 +00:00
/**
* Sets the current video media context associated with this output,
* required for non-encoded outputs
*/
EXPORT void obs_output_set_video(obs_output_t output, video_t video);
/**
* Sets the current audio/video media contexts associated with this output,
* required for non-encoded outputs. Can be null.
*/
EXPORT void obs_output_set_media(obs_output_t output,
video_t video, audio_t audio);
/** Returns the video media context associated with this output */
EXPORT video_t obs_output_video(obs_output_t output);
/** Returns the audio media context associated with this output */
EXPORT audio_t obs_output_audio(obs_output_t output);
/**
* Sets the current video encoder associated with this output,
* required for encoded outputs
*/
EXPORT void obs_output_set_video_encoder(obs_output_t output,
obs_encoder_t encoder);
/**
* Sets the current audio encoder associated with this output,
* required for encoded outputs
*/
EXPORT void obs_output_set_audio_encoder(obs_output_t output,
obs_encoder_t encoder);
/** Returns the current video encoder associated with this output */
EXPORT obs_encoder_t obs_output_get_video_encoder(obs_output_t output);
/** Returns the current audio encoder associated with this output */
EXPORT obs_encoder_t obs_output_get_audio_encoder(obs_output_t output);
/* ------------------------------------------------------------------------- */
/* Functions used by outputs */
/** Optionally sets the video conversion info. Used only for raw output */
EXPORT void obs_output_set_video_conversion(obs_output_t output,
const struct video_scale_info *conversion);
/** Optionally sets the audio conversion info. Used only for raw output */
EXPORT void obs_output_set_audio_conversion(obs_output_t output,
const struct audio_convert_info *conversion);
/** Returns whether data capture can begin with the specified flags */
EXPORT bool obs_output_can_begin_data_capture(obs_output_t output,
uint32_t flags);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-28 04:50:15 +00:00
/**
* Begins data capture from media/encoders.
*
* @param output Output context
* @param flags Set this to 0 to use default output flags set in the
* obs_output_info structure, otherwise set to a either
* OBS_OUTPUT_VIDEO or OBS_OUTPUT_AUDIO to specify whether to
* connect audio or video. This is useful for things like
* ffmpeg which may or may not always want to use both audio
* and video.
* @return true if successful, false otherwise.
*/
EXPORT bool obs_output_begin_data_capture(obs_output_t output, uint32_t flags);
/** Ends data capture from media/encoders */
EXPORT void obs_output_end_data_capture(obs_output_t output);
/** Signals that start failed */
EXPORT void obs_output_signal_start_fail(obs_output_t output, int code);
/* ------------------------------------------------------------------------- */
/* Encoders */
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
EXPORT const char *obs_encoder_getdisplayname(const char *id,
const char *locale);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/**
* Creates a video encoder context
*
* @param id Video encoder ID
* @param name Name to assign to this context
* @param settings Settings
* @param video Video output context to encode data from
* @return The video encoder context, or NULL if failed or not found.
*/
EXPORT obs_encoder_t obs_encoder_create_video(const char *id, const char *name,
obs_data_t settings, video_t video);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/**
* Creates an audio encoder context
*
* @param id Audio Encoder ID
* @param name Name to assign to this context
* @param settings Settings
* @param audio Audio output context to encode data from
* @return The video encoder context, or NULL if failed or not found.
*/
EXPORT obs_encoder_t obs_encoder_create_audio(const char *id, const char *name,
obs_data_t settings, audio_t audio);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/** Destroys an encoder context */
EXPORT void obs_encoder_destroy(obs_encoder_t encoder);
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-28 04:50:15 +00:00
/**
* Initializes the encoder and returns whether settings are valid.
* Must be called before obs_encoder_start
*/
EXPORT bool obs_encoder_initialize(obs_encoder_t encoder);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/**
* Starts encoding. This function can be called more than once, and each
* callback will receive the same encoder data.
*
* @param encoder Encoder context
* @param new_packet Callback that receives encoded packets
* @param param Callback parameter
*/
Implement encoder usage with outputs - Make it so that encoders can be assigned to outputs. If an encoder is destroyed, it will automatically remove itself from that output. I specifically didn't want to do reference counting because it leaves too much potential for unchecked references and it just felt like it would be more trouble than it's worth. - Add a 'flags' value to the output definition structure. This lets the output specify if it uses video/audio, and whether the output is meant to be used with OBS encoders or not. - Remove boilerplate code for outputs. This makes it easier to program outputs. The boilerplate code involved before was mostly just involving connecting to the audio/video data streams directly in each output plugin. Instead of doing that, simply add plugin callback functions for receiving video/audio (either encoded or non-encoded, whichever it's set to use), and then call obs_output_begin_data_capture and obs_output_end_data_capture to automatically handle setting up connections to raw or encoded video/audio streams for the plugin. - Remove 'active' function from output callbacks, as it's no longer really needed now that the libobs output context automatically knows when the output is active or not. - Make it so that an encoder cannot be destroyed until all data connections to the encoder have been removed. - Change the 'start' and 'stop' functions in the encoder interface to just an 'initialize' callback, which initializes the encoder. - Make it so that the encoder must be initialized first before the data stream can be started. The reason why initialization was separated from starting the encoder stream was because we need to be able to check that the settings used with the encoder *can* be used first. This problem was especially annoying if you had both video/audio encoding. Before, you'd have to check the return value from obs_encoder_start, and if that second encoder fails, then you basically had to stop the first encoder again, making for unnecessary boilerplate code whenever starting up two encoders.
2014-03-28 04:50:15 +00:00
EXPORT void obs_encoder_start(obs_encoder_t encoder,
void (*new_packet)(void *param, struct encoder_packet *packet),
void *param);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/**
* Stops encoding. You must use the same callback/parameter combination that
* was used for obs_encoder_start. Only when the last callback has been
* removed will all encoding stop.
*/
EXPORT void obs_encoder_stop(obs_encoder_t encoder,
void (*new_packet)(void *param, struct encoder_packet *packet),
void *param);
/** Returns the codec of the encoder */
EXPORT const char *obs_encoder_get_codec(obs_encoder_t encoder);
/** Gets the default settings for an encoder type */
EXPORT obs_data_t obs_encoder_defaults(const char *id);
/** Returns the property list, if any. Free with obs_properties_destroy */
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 08:07:54 +00:00
EXPORT obs_properties_t obs_get_encoder_properties(const char *id,
const char *locale);
/**
* Returns the property list of an existing encoder, if any. Free with
* obs_properties_destroy
*/
EXPORT obs_properties_t obs_encoder_properties(obs_encoder_t encoder,
const char *locale);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/**
* Updates the settings of the encoder context. Usually used for changing
* bitrate while active
*/
EXPORT void obs_encoder_update(obs_encoder_t encoder, obs_data_t settings);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/** Gets extra data (headers) associated with this context */
EXPORT bool obs_encoder_get_extra_data(obs_encoder_t encoder,
uint8_t **extra_data, size_t *size);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/** Returns the current settings for this encoder */
EXPORT obs_data_t obs_encoder_get_settings(obs_encoder_t encoder);
Implement encoder interface (still preliminary) - Implement OBS encoder interface. It was previously incomplete, but now is reaching some level of completion, though probably should still be considered preliminary. I had originally implemented it so that encoders only have a 'reset' function to reset their parameters, but I felt that having both a 'start' and 'stop' function would be useful. Encoders are now assigned to a specific video/audio media output each rather than implicitely assigned to the main obs video/audio contexts. This allows separate encoder contexts that aren't necessarily assigned to the main video/audio context (which is useful for things such as recording specific sources). Will probably have to do this for regular obs outputs as well. When creating an encoder, you must now explicitely state whether that encoder is an audio or video encoder. Audio and video can optionally be automatically converted depending on what the encoder specifies. When something 'attaches' to an encoder, the first attachment starts the encoder, and the encoder automatically attaches to the media output context associated with it. Subsequent attachments won't have the same effect, they will just start receiving the same encoder data when the next keyframe plays (along with SEI if any). When detaching from the encoder, the last detachment will fully stop the encoder and detach the encoder from the media output context associated with the encoder. SEI must actually be exported separately; because new encoder attachments may not always be at the beginning of the stream, the first keyframe they get must have that SEI data in it. If the encoder has SEI data, it needs only add one small function to simply query that SEI data, and then that data will be handled automatically by libobs for all subsequent encoder attachments. - Implement x264 encoder plugin, move x264 files to separate plugin to separate necessary dependencies. - Change video/audio frame output structures to not use const qualifiers to prevent issues with non-const function usage elsewhere. This was an issue when writing the x264 encoder, as the x264 encoder expects non-const frame data. Change stagesurf_map to return a non-const data type to prevent this as well. - Change full range parameter of video scaler to be an enum rather than boolean
2014-03-16 23:21:34 +00:00
/**
* Returns the video output context used with this encoder, or NULL if not
* a video context
*/
EXPORT video_t obs_encoder_video(obs_encoder_t encoder);
/**
* Returns the audio output context used with this encoder, or NULL if not
* a audio context
*/
EXPORT audio_t obs_encoder_audio(obs_encoder_t encoder);
/** Duplicates an encoder packet */
EXPORT void obs_duplicate_encoder_packet(struct encoder_packet *dst,
const struct encoder_packet *src);
EXPORT void obs_free_encoder_packet(struct encoder_packet *packet);
/* ------------------------------------------------------------------------- */
/* Stream Services */
EXPORT const char *obs_service_getdisplayname(const char *id,
const char *locale);
EXPORT obs_service_t obs_service_create(const char *service,
obs_data_t settings);
EXPORT void obs_service_destroy(obs_service_t service);
/* ------------------------------------------------------------------------- */
/* Source frame allocation functions */
EXPORT void source_frame_init(struct source_frame *frame,
enum video_format format, uint32_t width, uint32_t height);
static inline void source_frame_free(struct source_frame *frame)
{
if (frame) {
bfree(frame->data[0]);
memset(frame, 0, sizeof(struct source_frame));
}
}
static inline struct source_frame *source_frame_create(
enum video_format format, uint32_t width, uint32_t height)
{
struct source_frame *frame;
frame = (struct source_frame*)bzalloc(sizeof(struct source_frame));
source_frame_init(frame, format, width, height);
return frame;
}
static inline void source_frame_destroy(struct source_frame *frame)
{
if (frame) {
bfree(frame->data[0]);
bfree(frame);
}
}
2013-10-01 02:37:13 +00:00
#ifdef __cplusplus
}
#endif