Switching to a static library that contains version information as
const char strings has multiple benefits:
* The version information provided externally via compiler definitions
will fail compilation early if malformed
* An updated version string (which will happen with every commit) will
not invalidate existing compilation units, because only the static
library is affected by the change
* An update of the version change just requires a recompilation of the
static library and a linker update
* An update of the version will _not_ infect the rest of the codebase
(as it does currently, because everything includes obsconfig.h one
way or another)
* Other modules which used the macro definition directly have been
updated as much as possible to use the proper getter method from
`libobs` instead (some Windows-specific modules use preprocessor
string composition, the value has been added as a compiler definition
directly in those cases)
* Because the impact of a version change due to a commit hash change
is limited to the static library, ccache hit rates should be
improved considerably
Applications that use this Vulkan extension would have image usage
mismatches because we add VK_IMAGE_USAGE_TRANSFER_SRC_BIT to
VkSwapchainCreateInfoKHR::imageUsage, so make the same modification to
VkFramebufferAttachmentImageInfo::usage.
If the display wasn't found, the timer was not reset, causing the code
to execute on every single tick, stalling the graphics thread and using
excessive CPU.
The index is not reliable. The id persists better, so use that.
Also remove matching against the first monitor if the expected monitor
is not available. That feature seems like a good way to get doxxed by
accident.
While the inject-helper tries to hook an application, the source is
set to `active` until the inject-helper reports being unable to hook.
If the graphics thread updates the transformations of every source in
that time frame, the game-capture source will report the width and
height used from the last valid capture, leading to its selection box
flickering in and out of view.
Ensuring that width and height are only reported when the source is not
only made active but is also capturing content fixes the flickering
issue.
We don't know if there's a way to get window color space, so we've been
using the monitor color space of the window. This toggle forces OBS to
ignore the monitor color space, and assume the window is SDR.
Since this was included in things like the inject helper and game
capture DLLs, it added an additional export to those programs. Instead,
simply share the source files directly in the projects that need it.
Co-authored-by: jpark37 <jpark37@users.noreply.github.com>