spacedrive/CONTRIBUTING.md
Vítor Vasconcellos cf482f5621
[ENG-270, ENG-213] Stabilize release pipeline (#768)
* Attempt at building our own ffmpeg dylibs for macOS
 - Create dockerfile to setup osxcross and required host dependencies for cross-compiling ffmpeg for macOS
 - Create script to setup required macOS dependencies and build ffmpeg for both x86_64 and aarch64

* Improve dockerfile to better use docker's cache
 - Attempt at fixing arm64 build (still not there yet)

* ARM64 sucessfully compiles \o/
 - Use clang for everything (e.g. linker, assembler, ...)
 - Remove -lc++ because it is now handled internally thanks to a patch
 - Apply 3 open PRs to osxcross as external patches to solve some of our problems
 - PR 180 reduces the macports dependencies size by prefering non universal libs for x88
 - PR 314 adds the -lc++ flag for macOS SDKs >= 11.1
 - PR 379 fix macports pulling incorrects deps for SDK11 and adds support for SDK13 (future proofing, as it does nothing for us rigth now)

* Fix relink and copy logic in ffmpeg build script
 - Ensure ffmpeg and dependencies dylibs are correctly relinked and copied over to the output directory
 - Copy includes from ffmpeg and dependencies to allow for dev building against these dylibs
 - Set up symlinks for all dylibs to the common `lib` directory
 - Remove superfluous linker and compiler options
 - Add `-headerpad_max_install_names` linker option to accommodate the required relink changes
 - Remove `--disable-fft` for the arm64 build, as it doesn't seem to be required nowadays
 - Allow `swresample` and `avdevices` to be compiled as they seem to be expected to exist by `ffmpeg-sys-next`
 - Disable ffmpeg program compilation
 - Fix dylibs id to match their new expected location
 - Fix ffmpeg dylibs inter-linkage not being updated
 - Add custom patch for osxcross macports to load already downloaded files from cache
 - Remove the requirement for specifying the darwin version in the Dockerfile
 - Enable docker cache for macports
 - Move arm min macOS version ARG to the top

* Attempt at building ffmpeg with github actions
 - Split osxcross setup into it's own Dockerfile to allow exporting it as a image to Dockerhub
 - Create a github action to build ffmpeg
 - Add osxcross patch for PR 372 for future proofing (Add support for macOS SDK 13.1)

* Remove incompatible step name

* Change FFMPEG_VERSION to string to avoid yaml weird type casting

* Start to use our ffmpeg build in the macOS
 - Adjust the macOS setup script to download our ffmpeg build, also replace installing protobuf compiler from brew with grabbing it from it's own repository
 - Some misc improvement to the *nix setup script
 - Fix ffmpeg build script not copying static libs (for when we may want to statically link ffmpeg)
 - Fix ffmpeg build script not taking into acount possible libraries that are multiple paths deep in /lib
 - Update CI to actions/checkout@v3, v2 is deprecated
 - Update ffmpeg build CI to not xz the artifacts, as github already zips it anyway

* Fix macOS setup not finding the ffmpeg artifact due to a jq script mistake
 - Comment out embeeding static libs in ffmpeg artifact for now, as they take too much space
 - Remove incorrect dockerfile settings from editorconfig

* Fix protobuf download in macOS
 - Fix Framework directory creation not following script's dir but cwd
 - Improve download logic to avoid being rate limited on failures
 - Return to using xz for ffmpeg build, as it saves quite a bit of space

* Replace `OSTYPE` with `$(uname)` for a more standardized way to check which os is running
 - Fix mobile check using `==` instead of `=` in test command

* Fix syntax error in bash 3.x (which is the default in macOS)
 - Fix jq not downloading all deps and being placed in the incorrect directory

* Fix incorrect install_name_tool arguments
 - Remove leading './' when referencing ffmpeg libs during build

* Fix protoc not being executable
 - Fix some error messages

* jq throw input when it is invalid
 - Enable debug log in setup script when running in CI

* Add a dev.js build script for desktop app
 - Remove dll copy from setup-system.ps1, now done by dev.js
 - Minor rework to build.js to improve signals and stdio handling

* Configure cargo to use FFMPEG_DIR and PROTOC envvars on macOS

* Pass GITHUB_TOKEN to macOS setup script in CI

* Replace simple curl with gh_curl in github request

* Fix some ctrl+c/ctrl+v typos

* Add missing ffmpeg deps
 - Fix missing symlinks for ffmpeg libs in the output_dir/libs
 - Change arm64 minimum macOS target to 11.2 due to libbrotli only being available precompiled to this version
 - Add more options to ffmpeg configure in an attempt to reduce its size + improve performance

* Rework ffmpeg build script to create a FFMpeg.framework instead of loose dylibs
 - Disable unused postproc and enabled missing required protocols in ffmpeg configuration
 - Adjust Dockerfile and setup-script to handle the new FFMpeg.framework

* Fix setup script incorrect linking logic for FFMpeg.framework

* Forgot to remote the leading path in the lib/header linking logic for FFMpeg.framework

* Enable size optimization for ffmpeg
 - Remove Frameworks directory before setting it up in setup-system.sh

* Revert lib id to use `@executable_path/../Frameworks/` instead of `@rpath`
 - `@rpath` breaks dev builds
 - Add logic to create less versioned versions of dylibs in setup-system script, due to it being required for compiling ffmpeg-sys-next (not required during runtime, just for compilation)
 - Add scripts/deps to gitignore

* Fix ffmpeg build script not copying unversioned symlinks to FFMpeg.framework
 - Remove unecessary unversioned symlink logic from setup-system
 - Add new build scripts for dev and prod that setup the environment and tauri to correctly point to FFMpeg.framework
 - Rework windows setup-system script to follow the same logic as in macOS setup-system

* Attempt at fixing windows setup script
 - Add powershell editorconfig

* Attempt to fix Windows CI

* Fix some mistakes in the build scripts
 - Replace toml lib with something more used and maybe better?
 - Attempt to fix Windows CI

* Fix some more problems with the build script

* Another attempt at fixing windows CI

* Some more fixes for the windows setup script

* Add build.js step to release CI
 - Implement patch only mode for build.js when running under CI
 - Implement appeding extra env in cargo config in env.js
 - Only run windows dlls copy in dev in env.js
 - Another attempt at fixing windows CI

* Maybe this will make the windows CI happy?

* Windows CI why dont you work, whyyy?

* Try to apease the Windows CI Gods
 - Disable updater build in macOS, due to tauri-apps/tauri#3933

* Fix build.js extra env vars
 - Uncomment parts of setup-system.ps1 to check if it keeps working

* Uncomment another section and see if windows CI will complain

* uncomment some more of setup-system.ps1

* Use Start-Process for robocopy instead of executing it directly
 - Only raise an error if robocopy exists with a status code >=8
 - Revert build.js macOS specific bundles change
 - Disable updater for now

* Remove updater from cargo.toml

* Add -PassThru to Start-Process to ensure we get and Process obj back

* Comment out more of updater

* Improve documentation for both of the docker containers
 - Fix a harcoded install_name_tool call in the ffmpeg-build-macos.sh script

* Configure tauri to copy ffmpeg dlls to windows prod version
 - Fix windows dlls copy on dev
 - Stop replacing tauri.conf.json, except on CI, for prod builds and use a tauri.conf.patch.json for any required changes
 - Don't unset macOSPrivateApi on prod build, we need it for the transparent background
 - Fix dev.js not exiting when the spawned command was over

* Fix windows not find protoc
 - Fix missing import in env.js

* Fix Windows Dlls copy logic for prod build
 - Fix dev script failing due to missing env
 - Implement error handler to spawned process

* Format + Fix pnpm-lock

* Fix video thumb generation failing on Windows due to bad path to CString conversion logic

* Fix mobile build
 - Greatly improve windows setup-script error handling
 - Install LLVM with winget instead of downloading exe from github

* Improve CI a bit
 - Fix mobile CI not using github token to avoid being rate limited

* Fix pnpm not accesible to actions/setup-node

* Skip pnpm check on CI

* Fix pnpm skip not working
 - Fix pnpm cache check missing a step

* Only lock action to major versions

* CI really doesn't like running robocopy directly

* Attempt to build our own patched tauri bundler

* Trigger new workflow

* Fix attempt for patched tauri action tests
 - Disable cache for patched tauri action
 - Enable package publishing for patched tauri action

* Attempt fix patched tauri publish

* Remove commented code from patched tauri workflow
 - Replace deprecated `actions-rs/toolchain` with `dtolnay/rust-toolchain`

* Fix url patching logic for publishing step of patched tauri package

* Fix prepublishOnly command for patched tauri package

* Adjust patched tauri package package.json

* Also patch the specific os/arch sub packages

* Instruct napi to stop doing github releases

* Patch package.json befor build

* Re-enable updater
 - Patch tauri cli to workaround a tauri bug that prevented use from bundling frameworks in the updater
 - Update tauri/api to 1.3 and tauri/cli 1.3.1
 - Add target triple in the release artifacts name
 - Use ubuntu-20.04 instead of ubuntu-latest
 - Configure release workflow to build to all supported platforms
 - Replace `tauri-apps/tauri-action` with simply calling `pnpm desktop build`
 - Simplify tauri-patched-cli-js to only build the required macOS binaries
 - Unify build.js and dev.js in a tauri.js build script, which now acts as an all around wrapper for the tauri/cli

* Restore incorrectly removed step from `tauri-patched-cli-js`

* Disable auto-run of tauri-patched-cli-js
 - Update setup-system.sh with the latest tauri-patched-cli-js artifacts

* Forgot to mkdir bin

* Fix pnpm-lock.yaml not being up to date
 - Remove pnpm deps caching

* Fix variable name conflict

* Enable the updater build conditionally
 - Enable release workflow to test it

* Fix artifacts not being published
 - Change macOS on arm64 minimumSystemVersion to 11.2
 - Commented out rust cache to check if this is the culprit to the low memory problem on windows runner
 - Add some debug log to tauri.js

* Fix release workflow artifact uploading

* Specify which bundles to build on each platform
 - Attempt fix apple arm build
 - Don't include internal deb archives in linux updater artifact

* Attempt to fix apple arm build
 - Fix dmg background not applying

* Fix incorrect semver usage

* Patch swift-rs to see if that fix apple arm64 release build

* Update swift-rs submodule
 - Remove unused deps lodash.merge

* Configure so only release workflow runs without cache
 - Improve tauri.js logs

* Ignore `crates/swift-rs`

* Revert "Ignore `crates/swift-rs`"
- Remove `crates/swift-rs` before running `cargo fmt`

This reverts commit 851bd84373.

* Github CI input/output are always string
 - Attempt to fix Windows Clippy

* Fix CI syntax error

* Fix mobile CI
 - Disable pnpm deps caching
 - Disable rust targets caching on Windows
 - Configure cache factory to run for all targets

* Remove `crates/swift-rs`

* Attempt fix Mobile CI
 - Enable cache factory run in pull_request to test it
 - Specific more path for the CI run to ignore
 - Specify path that will trigger the cache factory run
 - Some cleanup in the setup-pnpm action

* Remove restore-cache options
 - Add prefix key to cache-factory
 - Fix LLVM cache-hit check
 - Add libheif to FFMpeg.framework

* Remove submodule clone from actions

* Add fake deps to ffmpeg build dockerfile
 - Fake install deps that aren't really necessary to build ffmpeg
 - Fail ffmpeg build script if it can't find a macports deps
 - Copy libheif headers to Framework

* Remove automatic trigger for relase and pull request trigger for cache-factory actions

* Remove pnpm setup from Cache factory
 - Cache factory is exclusivly for rust deps caching, no need to setup Node and pnpm with it

* Re-enabled fail-fast in Github CI
2023-05-15 18:02:56 +00:00

6.5 KiB

Welcome to the Spacedrive contributing guide

Thank you for investing your time in contributing to our project!

Read our Code of Conduct to keep our community approachable and respectable.

In this guide you will get an overview of the contribution workflow from opening an issue, creating a PR, reviewing, and merging the PR.

New contributor guide

To get an overview of the project, read the README. Here are some resources to help you get started with open source contributions:

Getting started

Issues

Create a new issue

If you find an issue with the repository or have a feature request with Spacedrive, search if an issue already exists. If a related issue doesn't exist, you can open a new issue using a relevant issue form.

Solve an issue

Scan through our existing issues to find one that interests you. You can narrow down the search using labels as filters. See Labels for more information. As a general rule. If you find an issue to work on, you are welcome to open a PR with a fix.

Make Changes

Make changes locally

This project uses Cargo and pnpm. Ensure you have them installed before continuing.

Note: MacOS M1 users should choose the customize option in the rustup init script and enter x86_64-apple-darwin as the default host triple instead of the default aarch64-apple-darwin

  • git clone https://github.com/spacedriveapp/spacedrive
  • cd spacedrive
  • For Linux or MacOS users run: ./.github/scripts/setup-system.sh
    • This will install FFmpeg and any other required dependencies for Spacedrive to build.
  • For Windows users run using PowerShell: .\.github\scripts\setup-system.ps1
    • This will install pnpm, LLVM, FFmpeg and any other required dependencies for Spacedrive to build.
  • pnpm i
  • pnpm prep - Runs all necessary codegen & builds required dependencies.

To quickly run only the desktop app after prep you can use:

  • pnpm desktop dev

    If necessary, react-devtools can be launched using pnpm react-devtools. However, it must be executed before the desktop app for it to connect.

To run the web app:

  • cargo run -p server - runs the server
  • pnpm web dev - runs the web embed server

To run the landing page:

  • pnpm landing dev

If you are having issues ensure you are using the following versions of Rust and Node:

  • Rust version: 1.68.2
  • Node version: 18

After clearing out your build artifacts with either pnpm clean, git clean or cargo clean, it is required to re-run the setup-system script.

Be sure to read the guidelines to make sure your code is a similar style to ours.

Mobile app

To run mobile app

  • Install Android Studio for Android and Xcode for IOS development

  • ./.github/scripts/setup-system.sh mobile

    • The should setup most of the dependencies for the mobile app to build.
  • You must also ensure you must have NDK 23.1.7779620 and CMake in Android Studio

  • pnpm android - runs on Android Emulator

  • pnpm ios - runs on iOS Emulator

  • pnpm start - runs the metro bundler

Pull Request

When you're finished with the changes, create a pull request, also known as a PR.

  • Fill the "Ready for review" template so that we can review your PR. This template helps reviewers understand your changes as well as the purpose of your pull request.
  • Don't forget to link PR to issue if you are solving one.
  • Enable the checkbox to allow maintainer edits so the branch can be updated for a merge. Once you submit your PR, a team member will review your proposal. We may ask questions or request for additional information.
  • We may ask for changes to be made before a PR can be merged, either using suggested changes or pull request comments. You can apply suggested changes directly through the UI. You can make any other changes in your fork, then commit them to your branch.
  • As you update your PR and apply changes, mark each conversation as resolved.
  • If you run into any merge issues, checkout this git tutorial to help you resolve merge conflicts and other issues.

Your PR is merged!

Congratulations 🎉🎉 The Spacedrive team thanks you .

Once your PR is merged, your contributions will be included in the next release of the application.

Common Errors

xcrun: error: unable to find utility "xctest", not a developer tool or in PATH

You either don't have Xcode installed, or don't have the Xcode command line tools in your PATH.

  • Install XCode from the Mac App Store
  • Run xcode-select -s /Applications/Xcode.app/Contents/Developer. This will use Xcode's developer tools instead of macOS's default tools.

Credits

This CONTRIBUTING.md file was modelled after the github/docs CONTRIBUTING.md file, and we thank the original author.