Commit graph

13139 commits

Author SHA1 Message Date
Palana db9f8cc269 restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max 2013-11-02 22:24:57 +01:00
jp9000 0b96e65498 fix a function variable name that was shadowing a parameter name 2013-11-02 12:53:25 -07:00
Palana 85dd2ad073 fixed log output 2013-11-02 02:16:18 +01:00
jp9000 0790148950 ...had the wrong code in the wrong function, fixed os_dlopen 2013-11-01 17:01:56 -07:00
Palana 727ed4d7ec actually use found path in obs_load_module 2013-11-02 00:53:26 +01:00
jp9000 8847d11e8e adjust file locations to be more portable 2013-11-01 14:33:00 -07:00
jp9000 a6a6118c04 finish up most of the source audio stuff and rename some variables/structs/enum to be a bit more consistent 2013-10-31 10:28:47 -07:00
jp9000 99d2965e21 fix a minor warning and make ffmpeg dependencies a little bit easier to deal with in VS 2013-10-30 18:19:52 -07:00
jp9000 6147446059 remove some redundant code in the resampler wrapper 2013-10-30 17:12:51 -07:00
jp9000 60e6ddbf71 add audio resampling, add ffmpeg support 2013-10-30 17:07:01 -07:00
jp9000 3adfaf7f9f not sure how a backslash slipped into an include, but it's gone now 2013-10-29 23:54:43 -07:00
jp9000 3f1ae3dea1 remove redundant config.mak file from previous obsolete build system 2013-10-29 23:29:37 -07:00
jp9000 676a0bd67d update build system to autotools (finally) 2013-10-29 23:21:40 -07:00
jp9000 fa0a65a41c and fix another minor bug in the new effect file 2013-10-29 06:03:11 -07:00
jp9000 ab08c2c3f2 fixed a minor bug in the gl shader parser 2013-10-29 06:01:19 -07:00
jp9000 93905e516b modify w32-pthreads location in source/project files 2013-10-28 06:29:12 -07:00
jp9000 dc38a1b8fc added a 'deps' directory and moved w32-pthreads into it 2013-10-28 06:20:37 -07:00
jp9000 d2ba08e46b add frame flipping code 2013-10-26 15:05:51 -07:00
jp9000 7dada3bef4 fill out the rest of the source video frame functions, added nv12 decompression function, and cleaned up the design of the source video frame stuff 2013-10-26 14:32:06 -07:00
jp9000 75a1a02a97 fix function definition names for two of the conversion functions 2013-10-25 10:30:50 -07:00
jp9000 a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
jp9000 603b262d4c add format conversion functions 2013-10-25 10:23:11 -07:00
jp9000 e2e5454385 Added some more techniques to the default effect 2013-10-25 02:50:08 -07:00
jp9000 e4b920fb9d renamed the default draw effect 2013-10-25 02:45:01 -07:00
jp9000 bb329b9278 avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
jp9000 8421690c33 made some slight corrections 2013-10-24 01:03:45 -07:00
jp9000 ac2c08927f added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments 2013-10-24 00:57:55 -07:00
jp9000 0a11dbabef fix error in readme 2013-10-18 21:40:32 -07:00
jp9000 ae3cecf09f make data access in the threads a bit more safe (note: probably will need some more safety measures later on) 2013-10-18 20:25:13 -07:00
jp9000 ebbf4175d3 minor tweaks and get rid of the linker dependency I used for testing 2013-10-17 18:44:37 -07:00
jp9000 18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000 6e6535d568 initialize variable to NULL to be safe against uninitialized usage 2013-10-17 00:36:32 -07:00
jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000 0dfc844abc woops, left some spaces by accident 2013-10-14 12:42:45 -07:00
jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
Jim 1493a325bb Merge pull request #2 from sztanpet/includeguard
modernize header guards to #pragma once
2013-10-14 12:10:27 -07:00
Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000 27a7873066 fix the can_render function and add in view/projection matrix code 2013-10-12 23:53:30 -07:00
jp9000 9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000 e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000 0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000 1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000 e804a9043d fix GL pixel pack and unpack stuff 2013-10-10 18:50:09 -07:00
jp9000 85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000 904725390a changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
jp9000 47e0700f3f renamed some files to be a bit more consistent 2013-10-10 07:57:09 -07:00